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Thread: hardware?!?!?

  1. #31
    Player
    Laraul's Avatar
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    Laraul Lunacy
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    CPU temps really don't have much influence on stability unless they become obnoxiously high. Unless you are regularly getting BSODs and the like your CPU temp is not much of a factor.
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  2. #32
    Player
    tymora's Avatar
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    Tymora Estrellauta
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    Quote Originally Posted by Laraul View Post
    This isn't a hardware feature or part of the D3D runtime library. The PS2 did AO without issue with many games including FFXI.
    Mmmm, since when did FFXI use AO? AO wasn't supposed to be usable in realtime rendering until the development of SSAO for Crysis in 2007.

    http://www.geforce.com/Optimize/Guid...ient-occlusion

    I think you are confusing AO with something else.
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    Last edited by tymora; 12-01-2011 at 01:16 PM.

  3. #33
    Player
    Laraul's Avatar
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    Laraul Lunacy
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    Quote Originally Posted by tymora View Post
    Mmmm, since when did FFXI use AO? AO wasn't supposed to be usable in realtime rendering until the development of SSAO for Crysis in 2007.

    http://www.geforce.com/Optimize/Guid...ient-occlusion

    I think you are confusing AO with something else.
    Yes I'm thinking of Depth of Field... not Ambient Occlusion...
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  4. #34
    Player
    nasomi's Avatar
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    Pocket Hockey
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    Gungnir
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    I run on less than max settings, because I like max fps at all times. I have noticed that a huge difference was made when I installed a solid state drive and put the game on that. But dual gtx580's in SLI with nvidia surround has allowed me to play at 5760x1920 at draw quality 8, everything else max, 16x AA, AO and DoF off. But my cards are screaming at that point. Still it looks damned good.
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    http://www.pocket-hockey.com <-My ffxiv adventure!

    Now with nVidia Surround!!!
    MicroATX Desktop - i7 950 - 12gb ram - 2x GTX580
    2x Intel 520 180gb SSD's in Raid0 - 3x 28" LCD @ 5760x1200

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