Quote Originally Posted by tymora View Post
Mmmm, since when did FFXI use AO? AO wasn't supposed to be usable in realtime rendering until the development of SSAO for Crysis in 2007.

http://www.geforce.com/Optimize/Guid...ient-occlusion

I think you are confusing AO with something else.
Yes I'm thinking of Depth of Field... not Ambient Occlusion...