Page 1 of 2 1 2 LastLast
Results 1 to 10 of 211

Thread: Why No Melds?

Hybrid View

  1. #1
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Bdyer View Post
    Healers in their accessory slots. + 75 vit or more can add up to a very good of hp.
    Except you know SpS, CRIT or PIE...

    People being so anal about not melding but then complaining about how they should have Vit melded is just mind boggling. The standard rule for HP is you don't get hit by avoidable stuff.
    (2)
    Last edited by Underdog2204; 10-11-2016 at 01:31 AM.

  2. #2
    Player
    Bdyer's Avatar
    Join Date
    May 2016
    Posts
    113
    Character
    Alduin Mik'tala
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Underdog2204 View Post
    Except you know SpS, CRIT or PIE...

    People being so anal about not melding but then complaining about how they should have Vit melded is just mind boggling. The standard rule for HP is you don't get hit by avoidable stuff.
    In a static or having everyone on voice chats then yes sps/crit/det are better but in pugs I find 3k more hp is greater that .08 sec faster cast time ... For the time when someone makes a mistake or is uncoordinated. When those mistakes happen 1 death will totally erase everything you get from other melds
    (2)

  3. #3
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Bdyer View Post
    In a static or having everyone on voice chats then yes sps/crit/det are better but in pugs I find 3k more hp is greater that .08 sec faster cast time ... For the time when someone makes a mistake or is uncoordinated. When those mistakes happen 1 death will totally erase everything you get from other melds
    I mean this doesn't make a lot of sense. If you are confident in your ability to avoid stuff, VIT won't help you. VIT isn't going to give your party members more HP. As a healer, if you meld up stuff that increases your health, it will add up to more total HP throughout the fight.

    Let's say that those melds will give you a minor 1% boost in your healing abilities. Let's say as a healer, you're doing 3k HPS in an 8 minute encounter. 3000 HPS x 60 sec/min x 8 min = 1.44 million HP healed. A 1% increase gives you 14,400 more HP healed in the fight. That's quite a bit more effective HP gained than the 3K from VIT.

    The only reason to meld VIT is if you are in progression and are undergeared for an unavoidable aoe attack.
    (1)

  4. #4
    Player
    Bdyer's Avatar
    Join Date
    May 2016
    Posts
    113
    Character
    Alduin Mik'tala
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kaurie View Post
    .
    There have been plently of times having extra bit saved my life.
    -tank turned the final boss of weeping making me smack dab in the middle of her hair attack, the extra hp gave me 1 more tick to remove the dot
    -I missteped in a12 and would have died from the aoe if not for the extra vit
    -it has allowed me to proitize the tank in healing rather than myself
    -it has allowed me to take an aoe while rezzing the healer (without swiftcast)

    I'm not arguing that any of the secondary stats wouldn't increase healing, but the extra buffer can be a lifesaver
    (0)

  5. #5
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Bdyer View Post
    There have been plently of times having extra bit saved my life.
    -tank turned the final boss of weeping making me smack dab in the middle of her hair attack, the extra hp gave me 1 more tick to remove the dot
    -I missteped in a12 and would have died from the aoe if not for the extra vit
    -it has allowed me to proitize the tank in healing rather than myself
    -it has allowed me to take an aoe while rezzing the healer (without swiftcast)

    I'm not arguing that any of the secondary stats wouldn't increase healing, but the extra buffer can be a lifesaver
    And there would be plenty of times that the extra 1% healing ability would have saved the lives of you and/or your team. My argument wasn't that VIT cannot save your life, it's that it is less effective (about 33%) than the alternative.
    (1)

  6. #6
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Underdog2204 View Post
    Except you know SpS, CRIT or DET...
    Y
    People being so anal about not melding but then complaining about how they should have Vit melded is just mind boggling. The standard rule for HP is you don't get hit by avoidable stuff.
    VIT melds have already proven themselves effective during FCoB early progression to cheese gear checks and mechanics. While I don't personally use them, with the amount of raid wide unavoidable AoE going out in even the normal mode raids, an extra 800 HP could be the dealmaker between giving a healer time to heal you, and being forced to res with weakness, especially if the healers fall behind for whatever reason.


    Quote Originally Posted by Bdyer View Post
    In a static or having everyone on voice chats then yes sps/crit/det are better but in pugs I find 3k more hp is greater that .08 sec faster cast time ... For the time when someone makes a mistake or is uncoordinated. When those mistakes happen 1 death will totally erase everything you get from other melds
    Case in point: If it prevents a death, it's still an indirect dps gain. Being dead is the biggest dps loss in the game, even if you ignore the 15% weakness.
    (2)
    Last edited by Thunda_Cat_SMASH; 10-11-2016 at 01:41 AM.

  7. #7
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    VIT melds have already proven themselves effective during FCoB early progression to cheese gear checks and mechanics. While I don't personally use them, with the amount of raid wide unavoidable AoE going out in even the normal mode raids, an extra 800 HP could be the dealmaker between giving a healer time to heal you, and being forced to res with weakness, especially if the healers fall behind for whatever reason.




    Case in point: If it prevents a death, it's still an indirect dps gain. Being dead is the biggest dps loss in the game, even if you ignore the 15% weakness.
    I come from a time when everyone was expected to do their job.... No I would put the blame on the healers for failing the mechanic intended to test them.

    Btw I can't even parse :P
    (0)

  8. #8
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Underdog2204 View Post
    I come from a time when everyone was expected to do their job.... No I would put the blame on the healers for failing the mechanic intended to test them.

    Btw I can't even parse :P
    Funny thing, that. Following that mindset, tanks should keep tank stance on 24/7 and healers shouldn't touch cleric stance, ever because that's 'not their job'. 'u' I wonder how many arguments started over Cleric Stance because of that.
    (1)

  9. #9
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Funny thing, that. Following that mindset, tanks should keep tank stance on 24/7 and healers shouldn't touch cleric stance, ever because that's 'not their job'. 'u' I wonder how many arguments started over Cleric Stance because of that.
    Ahh no there is a fundamental difference in the roles.

    More damage helps everywhere 100% of the time, more HP helps how often? More damage helps everyone in the group, more HP helps yourself.
    (0)

  10. #10
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Underdog2204 View Post
    Ahh no there is a fundamental difference in the roles.

    More damage helps everywhere 100% of the time, more HP helps how often? More damage helps everyone in the group, more HP helps yourself.
    Any time you take an unavoidable AoE that would have killed you without it, either due to your bad positioning for AoE heals or the healers prioritizing other more important party members instead of the dps.
    (0)

Page 1 of 2 1 2 LastLast