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  1. #81
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    My only concern with FF combat system right now is the GCD a tad bit too high (2.0 would be perfect imo) and the permanent moon walking and omnipresent lag.
    I can live with the GCD issue, but god that this constant lag is irritating. Even WoW vanilla didn't have such issue so how come a recentgame like this one can't fix it?

    See everyone moonwalking, dashing every now and then is really annoying. Boss mechanic make it worse as I fail to count the amount of time I've seen myself or other player get hit by aoe that their clearly left. I mean, even the body is far from the original explosion location. It's also rather fun that we can go within an aoe and get 0 dmg because it takes almost an entire second for the server to react to our movement.

    I'd like to point that I've absolutely zero latency issue in WoW or any other game. And it's not even latency in itself, it's just how the game handle data packet.
    I don't remember where I read it but FF14 send packet less often than WoW and most other games, which explain the constant moon walking and feeling of lag.

    I really hope that they'll fix this for 4.0 because I'm not sure I'll handle another expansion with a sluggish gameplay. This is a shame because so many things are good about this game, unfortunately, "combat" is a pretty core thing.
    (4)

  2. #82
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    The 4.0 combat revamp wont change the GCD or overhaul the system dramatically. It will mostly focus on rotations, the Job UI and updating the cross class system that is a left over from 1.0.

    That said the game is also getting a server upgrade so things like responsiveness might be effected. Personally I don't have a particular problem with that but that could just be that it doesn't bother me enough for me to particularly notice.
    (1)

  3. #83
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Belhi View Post
    That said the game is also getting a server upgrade so things like responsiveness might be effected. Personally I don't have a particular problem with that but that could just be that it doesn't bother me enough for me to particularly notice.
    Mind posting your source? I'll go buy a cake if you're right
    (1)

  4. #84
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    I haven't had any issues with the combat.
    (0)

  5. #85
    Player
    LadyKairi's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    553
    Character
    Kaja White
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sylvain View Post
    Mind posting your source? I'll go buy a cake if you're right
    I can't post a source since I watched the live stream, but Yoshida wanted us to give praise to the people who worked on upgrading the servers. It's thanks to them we will be getting more furnishing allowance, expanded inventory, etc.
    (1)

  6. #86
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sylvain View Post
    My only concern with FF combat system right now is the GCD a tad bit too high (2.0 would be perfect imo) and the permanent moon walking and omnipresent lag.
    Quote Originally Posted by CosmicKirby View Post
    One counterpoint I can raise. Yes, there's a lot more fluidity in WoW's inputs. However, I feel there's no weight at all to any of the abilities in WoW. Everything goes so fast that even big hits fade into your next spam input.
    You can technically have both weight and fluidity, though. Capped auto-(soft)facing per strike, rather than per animation, for instance, has rarely been used in MMOs, but could be done. Or you can have "relative" animations, wherein a given animation like Disembowel may start with simply a "counter-parry" and follow up with a "riposte" or "flourishing stab", each having different angles or anchor points for the animation depending on enemy relative angle and distance at each strike's starting time, and allowing for foot movement over the animation, rather than forcing a glide by using a static animation base. Sadly, that one hasn't been done yet, as far as I know.

    Anything else, though, would indeed probably require some change to the GCD system, even if only in the sense of having an additional "momentum" system or whatnot that allows, say, later combo steps to recharge faster than your standard GCD, further chaining them into each other, or an ability that allows for "Overclocking" (starting an ability before the GCD has finished, but slowing your GCDs slightly over time based on the total time skipped over the duration once the buff has faded.

    Just having less packet loss would be the saving grace to me though. I hate having to button-mash just to ensure that an ability will go off in a timely manner, seeing as about 1 in 5 ability queues will fail to actually queue.
    (1)

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