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  1. #1
    Player
    Tricky9009's Avatar
    Join Date
    Oct 2016
    Posts
    5
    Character
    Ezera Tarantula
    World
    Mateus
    Main Class
    Conjurer Lv 70

    New 2 it: what skill too choose..

    Hi im getting back into FF XIV
    Ive got my WHM upto 47 and am quickly ascending.
    I dont really know much about the hand skills
    What is a good one too choose to help me out and what ate the benifits.

    TIA

    Tristan
    (0)

  2. #2
    Player
    Sayboar's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    50
    Character
    Saber Kitteh
    World
    Excalibur
    Main Class
    Carpenter Lv 70
    Crafters are good paired with eachother, as well as the gathering classes.

    You can repair your own gear, weaver will repair your cloth gear, leatherworker will repair your belt/boots, goldsmith/carpenter will repair your accessories.

    Culinarian will let you cook food for yourself which always provides you a boost in battle, alchemist will let you make potions for yourself which are helpful in battle too
    (0)

  3. #3
    Player
    Tricky9009's Avatar
    Join Date
    Oct 2016
    Posts
    5
    Character
    Ezera Tarantula
    World
    Mateus
    Main Class
    Conjurer Lv 70
    Thanks do these skills level faster then combat jobs?
    Also is repairing your own gear a must at endgame? Do merchant repairs just beco.e uneconomical?
    (0)
    Last edited by Tricky9009; 10-05-2016 at 12:06 PM.

  4. #4
    Player
    Sayboar's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    50
    Character
    Saber Kitteh
    World
    Excalibur
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by Tricky9009 View Post
    Thanks do these skills level faster then combat jobs?
    Also is repairing your own gear a must at endgame? Do merchant repairs just beco.e uneconomical?
    You can repair your gear even at level 1! You just need dark matter, grade 1 for the starting gear http://ffxiv.gamerescape.com/wiki/Grade_1_Dark_Matter

    Usually it's better because you can repair it past 100%, which means you don't have to worry about it for a long time, plus you can repair it mid-dungeon if it breaks. It's also a little bit cheaper
    (0)

  5. #5
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tricky9009 View Post
    Thanks do these skills level faster then combat jobs?
    Also is repairing your own gear a must at endgame? Do merchant repairs just become uneconomical?
    The skills level faster if you materials available. It is very common to gain 5-10 levels in less than an hour for a crafter. Funding is your materials is the biggest issue.


    Crafting for Beginner's:
    First get all your crafters to 15 to gain access to all basic cross crafting skills.
    Then get them all to 50 to gain access to full set cross class crafting skills. These skills allow you to reliably make HQ items with NQ materials.

    Crafting is expensive, you pay with time or GIL.
    Lower Gil with higher time, if you gather your own materials.
    Truck loads more Gil, with way less time, if you buy your materials. Many, many base materials can be purchase from in game vendors at significantly lower prices than the Market Board.
    Do the Beast Tribes to unlock additional vendors and materials.

    DoW Gil Guide, you need GIL to pay for your crafting. At least until you have the skills to make items HQ that population wants to buy from you.

    Caimie's Crafting Guide something every craft should read at least once.
    Crafting simulator for practising different rotations without burning your materials
    Unspoiled Nodes for end game gathering.
    Emphemial Nodes gathering rotation.
    Gear Guide for end game crafting.
    Fisher Reference.
    Desynthesis Guide

    Crafting Rotations follow some basis rules:
    1. The opener, Comfort Zone, Inner Quiet.
    Each successful quality touch will increase your inner quiet stacks. Each increase makes you a stronger quality crafter. Inner quiet has no effect on completion.

    2. Get your completion to within one Careful Synthesis / Careful Synthesis II of 100%.

    3. Use skills to restore/conserve your CP.
    Comfort Zone, costs 66 but over 10 steps, restores 80, thus, +14 effect.
    Hasty Touch and Rapid Synthesis, costs 0 CP as the expense of RNG.
    Tricks of the Trade, restores 20 CP for each use.

    4. Use skills to buff your skills.
    Steady Hand (22 CP), Steady Hand II (25 CP), increase reliablitiy of your actions.
    E.g. Pop Steady Hand II, the use Hasty Touch mutliple times. This will give you an 80% success rate on 5 quality touches costing 0 CP.
    Great Strides doubles your next touch effectiveness.
    Innovation increases your skill for up to 3 touches.

    Ineguity II is generally only required for crafts above your own level.
    E.g. Lv60** or Lv60*** crafts

    5. Use skills to restore/conserve your Durabitliy.
    Masters Mend, Masters Mend II, Manipulation, Waste Not, Waste Not II.
    For Durability 70/80 crafts, Master Mend II is the most efficient.
    For Durabiltiy 35/40 crafts, Manipulation is most efficient, followed very closely by Masters Mend.

    6. The finisher, you have many, many Inner Quiet stack built up, time to use Byregots for a hugh quality jump.
    E.g. SH2, Ingenuity II, Innovation, Basic Touch, Great Strides, Byregot's Blessing.
    I use this for macro crafting.
    E.g. SH2, Great Strides, Ingenuity II, Byregot's Brow (only on good), Innovation, Byregot's Blessing (only if Inner Quiet still up)
    (0)

  6. #6
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Tricky9009 View Post
    I dont really know much about the hand skills
    What is a good one too choose to help me out and what ate the benifits.
    Actually, crafting is an "all or nothing" affair. You want all your crafting classes leveled up, if you are going to level any one of them up, for the cross class skills and the cross class materials refinements.

    The Specialist system was intended for single class crafters to be able to compete with the omnicrafter (someone who has all of the crafting classes leveled up) but it failed horribly at that. Omnicrafters get better results at lower stats than someone using the Specialist skills to compensate for a lack of cross class skills.



    So, take them all to 15, then decide whether to level them concurrently or one at a time. Regardless, take them all to 50, then take them up one or two levels at a time (the penalty for attempting a higher level recipe than you are is much bigger in HW than it was in ARR, so for materials purposes, you want to keep the classes fairly close together).
    (0)

  7. #7
    Player
    Bdyer's Avatar
    Join Date
    May 2016
    Posts
    113
    Character
    Alduin Mik'tala
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Lvling crafting classes can be extremely quick depending on available funds
    (0)

  8. #8
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    Once you get all crafts to 60, you will eventually have to obtain the HQ Ironworks set and pentameld it to achieve a stat rating of 995 craftsmanship and 955 control. Depending on your server this will cost you about 10-20 Million at the most. The melding is what keeps the majority of people out of the high level crafting game.
    (0)

  9. #9
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by ToasterMan View Post
    Once you get all crafts to 60, you will eventually have to obtain the HQ Ironworks set and pentameld it to achieve a stat rating of 995 craftsmanship and 955 control. Depending on your server this will cost you about 10-20 Million at the most. The melding is what keeps the majority of people out of the high level crafting game.
    You don't have to penta-meld everything, and you don't have to hit 995 craft/ 955 control. For example, if you use Seafood Stew HQ, 995 craft/924 control is sufficient. If you use Baked Onion Soup, 967 craft/ 955 control is sufficient.

    Also note that a complete set of Scrip gear (iL200) wuth Heavensegg Soup hits the requirements for 4-star crafting, even without the boost from a Soul of the Crafter, but with terrible CP (391).
    (0)
    Last edited by Silverbane; 10-11-2016 at 04:27 AM.

  10. #10
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,423
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Don't tell him what he needs at 60, tell him how to get there.

    To get any craft to 15 just do every recipe once. The guild salesperson will have everything you need (the cooking guild doesn't sell fish but they can be bought at the Hayline (sp?) just off the aftcastle), the guild quests will provide the shards. Save what you make long enough to check with the town's levemete because some of what you made will be levequest items.

    I recommend leveling your crafts in parallel, saves on armory chest apace, lets you spiritbond the gear easily.
    (1)