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  1. #1
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    They are barely managing to give us two different dungeons per patch and also said that they cant make three different versions of Alex raids because they lack the manpower. So I am quite sure that this would not need only minimal work. And just making them have bigger HP pools does not make a dungeon better. It makes it even more tedious if it doesnt have some new mechanics.

    Really why cant they just make the story mode dungeon like it is right now or maybe a little harder so that anyone can finish the story and make the Hardmode Dungeon much harder? Dont put those in the same roulette so people dont need to do them and we could have at least one dungeon to look forward too..why need to gear up if the new dungeons in the next patch does not need at least a nice amount of iLvl?
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  2. #2
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Alleo View Post
    They are barely managing to give us two different dungeons per patch and also said that they cant make three different versions of Alex raids because they lack the manpower. So I am quite sure that this would not need only minimal work. And just making them have bigger HP pools does not make a dungeon better. It makes it even more tedious if it doesnt have some new mechanics.

    Really why cant they just make the story mode dungeon like it is right now or maybe a little harder so that anyone can finish the story and make the Hardmode Dungeon much harder? Dont put those in the same roulette so people dont need to do them and we could have at least one dungeon to look forward too..why need to gear up if the new dungeons in the next patch does not need at least a nice amount of iLvl?
    I like the idea of multiple difficulties.

    Based off Square's track record, I feel that this is out of their reach, because they make everything more complicated than it needs to be (see LoV, Aquariums, glamour prisms, and so on.).

    I am sure that they could develop an engine to create multiple difficulties that could then be applied to their dungeons. Creating the engine at first would be time consuming, but then the use of it once completed would be minimal. That said, I am not a software developer, and I could be wrong about this. I am mostly going off what I see in WoW, where Blizzard has multiple difficulties and seems to have a system that can blanket add mechanics/difficulties to an entire dungeon (Mythic+). The way it is presented makes it seem like it is what I said above - rather than them having created 13 different difficulties per dungeon.
    (0)

  3. #3
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Alleo View Post
    Really why cant they just make the story mode dungeon like it is right now or maybe a little harder so that anyone can finish the story and make the Hardmode Dungeon much harder? Dont put those in the same roulette so people dont need to do them and we could have at least one dungeon to look forward too..why need to gear up if the new dungeons in the next patch does not need at least a nice amount of iLvl?
    Sounds like ARC (story mode outside of roulettes), which was a pain in the ass for people trying to advance their story after the initial rush.
    (0)