Something just occurred to me - why not have three versions of each dungeon? *Read this next bit carefully*.

Each dungeon would have three levels of difficulty, equating to normal, hard & difficult, in addition to being a story or hard dungeon. For example, Gubal Hard, which was just released, would have normal (what we have), hard & difficult. The difficulty setting is purely related to HP & other stats of the enemies plus the amount of enemies encountered; no new mechanics.

What this would allow is for those who get bored of running the same dungeons for months without variation to be able to adjust the difficulty of the runs & get better rewards for more difficult runs. The level could be selected in the DF, or if the devs baulked at that it could be via PF only but still be a roulette so you don't know *which* expert dungeon you're getting in hard mode.

It should be minimal work to implement something like this & would make a big difference to content provision.