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  1. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Once upon a time they were, otherwise Titan HM would not have been a thing.

    I think the problem is creating a dungeon that is hard and challenging without it also being punishing. A lot more people would be happy with hard dungeons as long as they are not considered punishing. Not sure how to strike that balance though.
    A good example of this I'd say are Brayflox and Stone Vigil. Neither are punishing, but when you're leveling, they are both an alert check. For whatever reason, the 60 dungeons have all seemed to lack any sort of difficulty.

    Quote Originally Posted by Lisotte View Post
    I would really appreciate dungeons that are harder, they're a snoozefest even on your second time through. I don't want Aurum Vale, not because of the difficulty, but because it's tedious. I want oldschool AK demon wall type shit back.

    Oh and making speed runs a thing again, I miss those to some extent.
    This is something I've hated the devs started doing: gating pulls because they don't veteran tanks to pull the whole room. It feels artificial and makes the whole dungeon tedious. Antitower was particularly bad about it, though Hullbreaker Hard isn't much better. Either make trash mobs hit hard enough so massive pulls because incredibly risky or let us speed things up.
    (1)
    Last edited by Bourne_Endeavor; 10-05-2016 at 08:33 AM.