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  1. #1
    Player Lexia's Avatar
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    Aug 2013
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    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    I don't think regular dungeons are meant to have hard or even that challenging, that what raiding/EX primals are for.
    (0)

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lexia View Post
    I don't think regular dungeons are meant to have hard or even that challenging, that what raiding/EX primals are for.
    Once upon a time they were, otherwise Titan HM would not have been a thing.

    I think the problem is creating a dungeon that is hard and challenging without it also being punishing. A lot more people would be happy with hard dungeons as long as they are not considered punishing. Not sure how to strike that balance though.

    Quote Originally Posted by SessionZero View Post
    Hey, I'm all for a bracing level synced AV every now and then to clear out the pipes, but if someone's spent this long into the game refusing to do it once and missing out on all the perks that come with GC 2LT, well... best to just unsync and get it over with, like ripping off a Band-Aid
    Yeah...but....OK, get the GC rank, and then come back later to satisfy the itch of a level 47 dungeon that remains unbeaten - since completing it unsync'd is not really beating the dungeon, merely completing it.
    (0)
    Last edited by Kosmos992k; 10-05-2016 at 04:25 AM.

  3. #3
    Player Lexia's Avatar
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    Aug 2013
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    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Kosmos992k View Post
    Once upon a time they were, otherwise Titan HM would not have been a thing.
    I don't think titan was hard it was just unforgiving.
    (1)

  4. #4
    Player Kosmos992k's Avatar
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    Aug 2013
    Location
    Ul'Dah
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    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lexia View Post
    I don't think titan was hard it was just unforgiving.
    try it in ilvl 80 gear. It was both hard and unforgiving...well, it was unforgiving if your tank didn't stop tummult in phase 3, and if your group didn't know to stack correctly, or how to follow the sequence of bombs...
    (0)

  5. #5
    Player Lexia's Avatar
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    Aug 2013
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    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Kosmos992k View Post
    try it in ilvl 80 gear. It was both hard and unforgiving...well, it was unforgiving if your tank didn't stop tummult in phase 3, and if your group didn't know to stack correctly, or how to follow the sequence of bombs...
    I did do titan HM and titan EX when it was new and relevant content.
    (0)

  6. #6
    Player Kosmos992k's Avatar
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    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lexia View Post
    I did do titan HM and titan EX when it was new and relevant content.
    I figured you probably had based on your forum join date.

    Ah well, I'd just like for there to be some challenging content that is not punishing. That said, I'm no where near ilvl 240 at the moment, for many reasons. However I'd really like for there to be some actual challenge to the content when I get to it.
    (0)

  7. #7
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Kosmos992k View Post
    I figured you probably had based on your forum join date.

    Ah well, I'd just like for there to be some challenging content that is not punishing.
    That's the contradiction though, challenging but not punishing, is a very tight line to walk as well as a different opinion to a lot of people. Some people might define challenging content as content in which the tank can die and you still succeed by getting them back up without a wipe while others would call it punishing to have it where the tank dies and it's an auto-wipe.

    When I see challenging that's not punshing, in reality what people are saying is "I want something tough enough to beat but not tough enough where I complain about it being to tough."

    People want challenge, then they complain when the last stage of the last Alexander was to unforgiving. Then SE makes it easier this tier but now people complain how it's to easy to do, yet if SE made the difficulty to a point where people had to fulfill tighter requirements they would be complaining how this tier of Alexander is to
    unforgiving.

    At the end of the day, you just can't win.
    (3)

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Once upon a time they were, otherwise Titan HM would not have been a thing.

    I think the problem is creating a dungeon that is hard and challenging without it also being punishing. A lot more people would be happy with hard dungeons as long as they are not considered punishing. Not sure how to strike that balance though.
    A good example of this I'd say are Brayflox and Stone Vigil. Neither are punishing, but when you're leveling, they are both an alert check. For whatever reason, the 60 dungeons have all seemed to lack any sort of difficulty.

    Quote Originally Posted by Lisotte View Post
    I would really appreciate dungeons that are harder, they're a snoozefest even on your second time through. I don't want Aurum Vale, not because of the difficulty, but because it's tedious. I want oldschool AK demon wall type shit back.

    Oh and making speed runs a thing again, I miss those to some extent.
    This is something I've hated the devs started doing: gating pulls because they don't veteran tanks to pull the whole room. It feels artificial and makes the whole dungeon tedious. Antitower was particularly bad about it, though Hullbreaker Hard isn't much better. Either make trash mobs hit hard enough so massive pulls because incredibly risky or let us speed things up.
    (1)
    Last edited by Bourne_Endeavor; 10-05-2016 at 08:33 AM.