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  1. #1
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Something just occurred to me - why not have three versions of each dungeon? *Read this next bit carefully*.

    Each dungeon would have three levels of difficulty, equating to normal, hard & difficult, in addition to being a story or hard dungeon. For example, Gubal Hard, which was just released, would have normal (what we have), hard & difficult. The difficulty setting is purely related to HP & other stats of the enemies plus the amount of enemies encountered; no new mechanics.

    What this would allow is for those who get bored of running the same dungeons for months without variation to be able to adjust the difficulty of the runs & get better rewards for more difficult runs. The level could be selected in the DF, or if the devs baulked at that it could be via PF only but still be a roulette so you don't know *which* expert dungeon you're getting in hard mode.

    It should be minimal work to implement something like this & would make a big difference to content provision.
    (0)

  2. #2
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    They are barely managing to give us two different dungeons per patch and also said that they cant make three different versions of Alex raids because they lack the manpower. So I am quite sure that this would not need only minimal work. And just making them have bigger HP pools does not make a dungeon better. It makes it even more tedious if it doesnt have some new mechanics.

    Really why cant they just make the story mode dungeon like it is right now or maybe a little harder so that anyone can finish the story and make the Hardmode Dungeon much harder? Dont put those in the same roulette so people dont need to do them and we could have at least one dungeon to look forward too..why need to gear up if the new dungeons in the next patch does not need at least a nice amount of iLvl?
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  3. #3
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Alleo View Post
    They are barely managing to give us two different dungeons per patch and also said that they cant make three different versions of Alex raids because they lack the manpower. So I am quite sure that this would not need only minimal work. And just making them have bigger HP pools does not make a dungeon better. It makes it even more tedious if it doesnt have some new mechanics.

    Really why cant they just make the story mode dungeon like it is right now or maybe a little harder so that anyone can finish the story and make the Hardmode Dungeon much harder? Dont put those in the same roulette so people dont need to do them and we could have at least one dungeon to look forward too..why need to gear up if the new dungeons in the next patch does not need at least a nice amount of iLvl?
    I like the idea of multiple difficulties.

    Based off Square's track record, I feel that this is out of their reach, because they make everything more complicated than it needs to be (see LoV, Aquariums, glamour prisms, and so on.).

    I am sure that they could develop an engine to create multiple difficulties that could then be applied to their dungeons. Creating the engine at first would be time consuming, but then the use of it once completed would be minimal. That said, I am not a software developer, and I could be wrong about this. I am mostly going off what I see in WoW, where Blizzard has multiple difficulties and seems to have a system that can blanket add mechanics/difficulties to an entire dungeon (Mythic+). The way it is presented makes it seem like it is what I said above - rather than them having created 13 different difficulties per dungeon.
    (0)

  4. #4
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Alleo View Post
    Really why cant they just make the story mode dungeon like it is right now or maybe a little harder so that anyone can finish the story and make the Hardmode Dungeon much harder? Dont put those in the same roulette so people dont need to do them and we could have at least one dungeon to look forward too..why need to gear up if the new dungeons in the next patch does not need at least a nice amount of iLvl?
    Sounds like ARC (story mode outside of roulettes), which was a pain in the ass for people trying to advance their story after the initial rush.
    (0)

  5. #5
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kaurie View Post
    Have never seen this be an issue in a dungeon before, except like Haukke Manor and Stone Vigil. Are those the ones you meant? I don't recognize the skill names per se. Even then, the penalty for not getting the one you need to target down first is small compared to that in WoW (as I said, you'll be feared into another pack of mobs, potentially and probably wiping the group).
    I remember it in Amdapoor Keep and Snowcloak specifically. But yeah, not much of a penalty tied to it.
    (0)

  6. #6
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Someone recorded himself spamming one move for an entire dungeon and still clearing it.

    FF14 lacks in that department. Always has, and most likely always will. SWTOR is inferior in everyway except for that, as one or two dungeons every few patches are tuned to be a little bit harder. And by that I mean you cant just spam 1 1 1 1 1 for a clear.
    (0)

  7. #7
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    eh, i think theyre fine, will be an utter joke when we get 270 gear, but then i mean dungeons seem to have way more bearing and meaning when theyre levelling content, than they do as end game tome grind dailies. I mean we used to get 3 a patch, now its 2 and i wouldnt be surprised if 4.0 drops it down to 1 a patch. Being that tomestone gear trumps anything to come out of their chests, unlike in levelling dungeons when at the time, its the best you can get, it really is kind of silly. So what exactly is the point of these post 60 dungeons? I can tell you Difficulty isnt the word were looking for, its 'Daily'.
    (1)

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