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  1. #1
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    All 60 dungeons have always been a cake walk, these newest ones are even easier. 50s were indeed harder to an extent.
    Not only that they are easy and with the same hum-dum mechanics we had for years, they aren't interesting.
    The only one that is actually somewhat fun is the Owl dude.
    Also, the team decides to toss the binkies and bottles out and make baby's night out like they always do.
    Can't have nothing fun or interesting around here because people can't take things to next level without sprinting
    as hard as possible here and scream nerf and there you have it.
    I'm at the point people should watch Youtube Videos and watch people play or even Twitch streams
    if they don't wanna put some work into the game. I mean God dang.
    (1)
    Last edited by Mugiawara; 10-05-2016 at 09:00 AM. Reason: Typo.

  2. #2
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,393
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Well the beginning of xephatol should do big pulls, the rock falls put vulnerability up on the mobs. So they should die quick. And xephatol was story. However I think the devs excuse is that dungeons are catch up content
    (0)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Derio View Post
    Well the beginning of xephatol should do big pulls, the rock falls put vulnerability up on the mobs. So they should die quick. And xephatol was story. However I think the devs excuse is that dungeons are catch up content
    Except they aren't, really. Dungeons have become so laughably easy, you can easily use vastly dated gear, still meet the ilvl and have no issue. Once you get some lore, you get fast tracked to ilvl 230 and never have to worry about it again. I get they want the barrier for entry low because of new players, but the incentive for veteran players to keep running dungeons takes a huge dive when a wet noodle puts up a better fight.
    (0)

  4. #4
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Derio View Post
    However I think the devs excuse is that dungeons are catch up content
    That is concerning. Previous dungeons should be catch up content, not brand new dungeons. I really hope you're wrong, otherwise it seems like an awful game design issue.
    (4)

  5. #5
    Player
    FinaSel's Avatar
    Join Date
    Feb 2016
    Posts
    646
    Character
    Fina Sela'dor
    World
    Carbuncle
    Main Class
    Ninja Lv 70
    One of the things that worries me the most, which I hinted at in the original post, is this:

    If these dungeons are extremely easy at IL 250 or even below, what will they be like when everyone has 260 or 270 IL?

    Already they were very easy and pulling large groups is done and bosses fall down so fast. Last night, in Gubal Hard, the last boss did the earthquake attack once, summoned behemoth, did the tornado attack and imp attack once. And it tried to do a 2nd earthquake attack, but we killed it before it could.

    This is a HUGE difference from when we fought it just last week in IL 240 gear. At that time, the boss fight took at least twice as long. If not 3 times as long.


    The IL jump is just 10 points, yet the fight time decreased dramatically. This seems disproportionate. How short will the fights be in IL 260 and 270 gear?
    And how about Hullbreak and Antitower?

    I did Antitower last night and the last boss never even got the 2nd Brace.

    The gear levels and dungeon difficulties seem to be incongruous.
    (0)

  6. #6
    Player
    Lunaxia's Avatar
    Join Date
    Jul 2015
    Posts
    1,220
    Character
    Ashe Sinclair
    World
    Phoenix
    Main Class
    Thaumaturge Lv 60
    I'm happy the new dungeons run quickly, to be honest, especially as a healer. Dungeons like Antitower, where you're forced to contend with wave after wave of small mobs just to stagger the time in there, drove me insane. No matter how meticulouly a dungeon is planned and set out, after running it every day for weeks on end, you will get sick of it, and I'm glad we can burn through them if we are able and choose to do so.
    (0)

  7. #7
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Why would you want item level sync? It makes "gearing up" do nothing whatsoever except for doing Creator. That's like...half the content. Please god do not add level sync to new dungeons.


    Hullbreaker & Sohr were actually somewhat hard on release...well I mean enemies hit harder & some of the bosses were actually punishing. It is weird going into the new dungeons in 240 & beating it in 15 minutes or less when usually you'd gear up a bunch before it'd be that fast.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  8. #8
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    The problem with difficulty of the dungeons is the difference between the Min item level to enter the dungeon and the average item level most people have. My first time of Gubal hard was 20 min with 3 friends, all around 235 to 240 and we weren't maximizing damage output reading all books and some semiwipes on the last boss. This dungeons are tuned for item level 210 (requirement for entering) to 225 (drops in the dungeons) every party with higher item level will be faster and with knowledge of fights, where to bigpull and maximizing damage output the dungeons will fall in less then 15 minutes...all by to low requirements for entering and to low scaling of dropping gear in compare with the average gear most players have. (Just at a sidenote, this dungeons are the first in Heavensward since the first experts in 3.0, you can enter only equiped with gear from the previouse dungeons...)
    (0)
    Last edited by Legion88; 10-05-2016 at 06:33 PM.

  9. #9
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    I think what has happened is that most, if not all, content were planned (not designed) back even before 2.0 was released. I'm talking about an outline plan here & how they fit into the narrative. When 3.0 was being made these dungeons were under construction & things like ilevels were set. However, they didn't have the benefit of knowing just how the player base would take to the new actions etc that came with 3.0.

    The result is that dungeons & other content that really would have been ideally released as part of 3.0 are being released "too late" in the cycle. Look at the gear we're getting from the Expert Dungeons - it's i225 which should have been part of 3.25 or earlier & as a result 'difficult' to complete. The tuning of gear levels seems, to be, to be all out if kilter since 3.0 dropped. Just look at 3.4 where the leap is effectively 30 ilevels whereas 3.2 to 3.3 was 10 (if you disregard Savage content).

    4.0 needs to sort this out as it's the next chance to get it right.
    (1)

  10. #10
    Player
    Kondor's Avatar
    Join Date
    Sep 2013
    Posts
    77
    Character
    Ania Chan
    World
    Moogle
    Main Class
    Conjurer Lv 100
    I don't understand why people cry about "too easy dungeons". This is content for all players and should be easy and for you (hardcore player) and me it is dungeon to farm lore. I pick my friends on WAR, SMN, BLM and WHM (holy spam) and we do library hard in 12 minutes. Mobs die faster than light and i think this is nice, we have savage, sophia, pvp, crafts and much much more content to do an no one form mid-core and hardcore players do not like spend 40 minutes for dungeons and believe me, casual players don't know how to do it and wipe few times on each bosses. When my friend who farm mentor roulette see people who pull one mob and do all this dungeons slowly, he just leave them because he dont like waste a time.

    Sorry guys but if Yoshida will make dungeons harder, no one will make roulette as roulette - people will go with 4 friends or don't go because "pugs" are too weak to do this.
    (1)

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