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  1. #1
    Player
    FinaSel's Avatar
    Join Date
    Feb 2016
    Posts
    646
    Character
    Fina Sela'dor
    World
    Carbuncle
    Main Class
    Ninja Lv 70

    Level 60 unsynced dungeons need adjusting. (Including the two newest)

    When the first two dungeons came out, they were a little challenging.
    But now most people have some, if not all, near gear in every slot.

    When in a group with just IL 250, the dungeons are just too easy. Easier than dungeons normally become after a gear upgrade.

    Already people are pulling large groups in Gubal Library Hard and AoEing them down with no problem at all. This was less than 1 week after the patch.

    Xelphatol is the same.
    In addition to this, the other level 60 dungeons are incredibly easy and several boss mechanics are skipped entirely. This is even greater than the level 50 dungeons.

    And this is just with average IL 250 gear. What is going to happen at 270?

    Can we get a level sync on some dungeons? Or adjusting them to remain difficult?
    Or maybe the gear quality jump was just too high?

    Does anyone else feel this way?
    (18)

  2. #2
    Player
    Lukha's Avatar
    Join Date
    Feb 2014
    Location
    Goblet W13P13, Ul'Dah
    Posts
    1,446
    Character
    Lukh'a Lybhica
    World
    Adamantoise
    Main Class
    Conjurer Lv 100
    I agree. I did Gubal on the first day of the patch, and the first boss was so easy I felt like we must have been skipping phases, and the other two were only mildly challenging due to unfamilliarity with the mechanics. I want new dungeons to actually push me, not tempt me to avoid DPSing (as healer) because they're so easy.

    Heck, even Sohr Kai still has the potential to set me into healing panick mode given the wrong circumstances, so this is a real step back.
    (5)

  3. #3
    Player
    BraveheartRamo's Avatar
    Join Date
    Nov 2012
    Posts
    169
    Character
    Ramo Dan
    World
    Brynhildr
    Main Class
    Arcanist Lv 100
    Some lvl 50 or below duns can be challenging than those lvl 60. You have a point, but I think it would be alright if those new duns became easier to handle after some time, especially with higher ilvl gear. If these duns became harder in any way, it would be troublesome while taking a grind - expert roulettes for example. Among all the dungeons I play with lvling roulettle, I become concerned when AV or the vault pops. Personally I don't have any problems with those two except the fact that many parties end up undersized or abandoned.
    (0)

  4. #4
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Trash mobs are trash mobs. Being able to pull only one group at a time or more makes no difference, they're still trash mobs with very little mechanics and interactivity.
    There's absolutly no point in putting gear checks on trash mobs besides artificially increasing the time a group spend in dungeon.
    (25)

  5. #5
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Its not that these dungeons need to be harder; its that we need higher tiered dungeons that make use of the gear we're getting from tomes. These dungeons should be easy going, get the currency, and then you have the option of doing the savage dungeons once you've gotten that gear.

    We don't need any more easy to savage difficulty. We need more easy to harder to savage.
    (0)

  6. #6
    Player
    zileas's Avatar
    Join Date
    Oct 2014
    Posts
    10
    Character
    Destriant Zileas
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    I think it's more a symptom of the design team's general approach to dungeons. Since they're the content that will generally be run the most, that don't want them tuned too high. This wasn't too bad in 2.x, but 3.x has very much seen a step down in overall difficulty of the whole game, with everything besides Savage being much easier than the equivalent 2.x content.
    (2)

  7. #7
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    Day one my premade was doing pulls. I still won't do big pulls with DF depending on party composition.
    (0)

  8. #8
    Player
    Annah's Avatar
    Join Date
    Sep 2013
    Posts
    529
    Character
    Annah Gynnterais
    World
    Brynhildr
    Main Class
    White Mage Lv 80
    i have to agree. these dungeons are pretty easy.

    mmmmm Arum Vale
    (1)

  9. #9
    Player
    No2631's Avatar
    Join Date
    Feb 2014
    Posts
    106
    Character
    Rarado Aino
    World
    Omega
    Main Class
    Thaumaturge Lv 70
    Aurum Vale difficulty would be great. I still think it's one of the most challenging dungeons that no other dungeon quite matches. I do think a careful balance must be struck between difficult and tedious: one of the first L60 dungeons, the one with the Gundu? I find that one tedious, but not difficult.

    Gooball Library's second boss is especially disappointing because it feels like a complete rehash of an Alexander Gordias boss.

    Would welcome more challenging dungeon content, but mind that not everyone wants it to be very challenging and it could lead to abandons from roulettes, the way Steps of Faith continuously invites abandons.
    (2)

  10. #10
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Pretty much every time there's been a dungeon that's even remotely difficulty people have complained. Especially on this forum. So now we have what we have.
    (10)

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