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  1. #81
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Catwho View Post
    Amdapor Keep normal mode has groups of mobs where one NPC starts doing a Void Call. It needs to be stunned or stopped or else the person turns into a demon. Stone Vigil and Snowcloak have the humans who use Dragonsblood and turn into an aevis. Stun or silence the move. At capped iLvl it doesn't hurt much, but when those dungeons first came out, it was necessary to prevent a wipe risk.
    Yeah, I forgot about Snowcloak's one.

    As for Amdapor Keep, I think this was only an issue at launch maybe? By the time I got there, it was still better to just aoe and kill the whole pack. It being a demon was not very concerning, and it was just better to kill everything quicker.

    I really mean a mob that is threatening if you don't target it first.

    All of that said, the examples we are speaking of are all pre-heavensward.
    (0)

  2. #82
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    eh, i think theyre fine, will be an utter joke when we get 270 gear, but then i mean dungeons seem to have way more bearing and meaning when theyre levelling content, than they do as end game tome grind dailies. I mean we used to get 3 a patch, now its 2 and i wouldnt be surprised if 4.0 drops it down to 1 a patch. Being that tomestone gear trumps anything to come out of their chests, unlike in levelling dungeons when at the time, its the best you can get, it really is kind of silly. So what exactly is the point of these post 60 dungeons? I can tell you Difficulty isnt the word were looking for, its 'Daily'.
    (1)

  3. #83
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Alleo View Post
    Really why cant they just make the story mode dungeon like it is right now or maybe a little harder so that anyone can finish the story and make the Hardmode Dungeon much harder? Dont put those in the same roulette so people dont need to do them and we could have at least one dungeon to look forward too..why need to gear up if the new dungeons in the next patch does not need at least a nice amount of iLvl?
    Sounds like ARC (story mode outside of roulettes), which was a pain in the ass for people trying to advance their story after the initial rush.
    (0)

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