Quote Originally Posted by Catwho View Post
We have this in dungeons where a mob will cast a Void Call or Dragon's Blood. Those mobs need to die first, and need to have those moves stunned, or else they spawn something harder to kill.
Have never seen this be an issue in a dungeon before, except like Haukke Manor and Stone Vigil. Are those the ones you meant? I don't recognize the skill names per se. Even then, the penalty for not getting the one you need to target down first is small compared to that in WoW (as I said, you'll be feared into another pack of mobs, potentially and probably wiping the group).