Quote Originally Posted by Alleo View Post
They are barely managing to give us two different dungeons per patch and also said that they cant make three different versions of Alex raids because they lack the manpower. So I am quite sure that this would not need only minimal work. And just making them have bigger HP pools does not make a dungeon better. It makes it even more tedious if it doesnt have some new mechanics.

Really why cant they just make the story mode dungeon like it is right now or maybe a little harder so that anyone can finish the story and make the Hardmode Dungeon much harder? Dont put those in the same roulette so people dont need to do them and we could have at least one dungeon to look forward too..why need to gear up if the new dungeons in the next patch does not need at least a nice amount of iLvl?
I like the idea of multiple difficulties.

Based off Square's track record, I feel that this is out of their reach, because they make everything more complicated than it needs to be (see LoV, Aquariums, glamour prisms, and so on.).

I am sure that they could develop an engine to create multiple difficulties that could then be applied to their dungeons. Creating the engine at first would be time consuming, but then the use of it once completed would be minimal. That said, I am not a software developer, and I could be wrong about this. I am mostly going off what I see in WoW, where Blizzard has multiple difficulties and seems to have a system that can blanket add mechanics/difficulties to an entire dungeon (Mythic+). The way it is presented makes it seem like it is what I said above - rather than them having created 13 different difficulties per dungeon.