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  1. #1
    Player Kaurie's Avatar
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    Apr 2015
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    Kaurie Lorhart
    World
    Leviathan
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    Summoner Lv 80
    Quote Originally Posted by Paladinleeds View Post
    I have a better idea... why not add a soft-enrage type mechanic to them. So the longer you fight the mobs, the harder they hit. So if you're all on the ball, they can strike them down and you can keep a healthy flow of combat going on, but if you aren't, then you won't focus on the right enemies and your tank will get blown down.
    That could work.

    One thing I also like in WoW is that there is usually 1 mob per pack that really needs to go down first - or at least be interrupted. Otherwise it will do massive aoes, fear you into other packs etc. So it works well to have at least 1 DPS focus that, instead of AoE'ing. It would work well here, where say a caster could AoE and melee could focus that mob. I think having this would help make pulling larger groups more difficult (as there would be more of these mobs to deal with). Though, once you gear up, it could be do-able if you're on point.
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  2. #2
    Player
    Catwho's Avatar
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    Gridania
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    Katarh Mest
    World
    Lamia
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    Warrior Lv 100
    Quote Originally Posted by Kaurie View Post
    That could work.

    One thing I also like in WoW is that there is usually 1 mob per pack that really needs to go down first - or at least be interrupted. Otherwise it will do massive aoes, fear you into other packs etc. So it works well to have at least 1 DPS focus that, instead of AoE'ing. It would work well here, where say a caster could AoE and melee could focus that mob. I think having this would help make pulling larger groups more difficult (as there would be more of these mobs to deal with). Though, once you gear up, it could be do-able if you're on point.
    We have this in dungeons where a mob will cast a Void Call or Dragon's Blood. Those mobs need to die first, and need to have those moves stunned, or else they spawn something harder to kill.
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  3. #3
    Player Kaurie's Avatar
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    Kaurie Lorhart
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    Leviathan
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    Quote Originally Posted by Catwho View Post
    We have this in dungeons where a mob will cast a Void Call or Dragon's Blood. Those mobs need to die first, and need to have those moves stunned, or else they spawn something harder to kill.
    Have never seen this be an issue in a dungeon before, except like Haukke Manor and Stone Vigil. Are those the ones you meant? I don't recognize the skill names per se. Even then, the penalty for not getting the one you need to target down first is small compared to that in WoW (as I said, you'll be feared into another pack of mobs, potentially and probably wiping the group).
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  4. #4
    Player
    Catwho's Avatar
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    Katarh Mest
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    Lamia
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    Warrior Lv 100
    Quote Originally Posted by Kaurie View Post
    Have never seen this be an issue in a dungeon before, except like Haukke Manor and Stone Vigil. Are those the ones you meant? I don't recognize the skill names per se. Even then, the penalty for not getting the one you need to target down first is small compared to that in WoW (as I said, you'll be feared into another pack of mobs, potentially and probably wiping the group).
    Amdapor Keep normal mode has groups of mobs where one NPC starts doing a Void Call. It needs to be stunned or stopped or else the person turns into a demon. Stone Vigil and Snowcloak have the humans who use Dragonsblood and turn into an aevis. Stun or silence the move. At capped iLvl it doesn't hurt much, but when those dungeons first came out, it was necessary to prevent a wipe risk.
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  5. #5
    Player Kaurie's Avatar
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    Kaurie Lorhart
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    Leviathan
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    Summoner Lv 80
    Quote Originally Posted by Catwho View Post
    Amdapor Keep normal mode has groups of mobs where one NPC starts doing a Void Call. It needs to be stunned or stopped or else the person turns into a demon. Stone Vigil and Snowcloak have the humans who use Dragonsblood and turn into an aevis. Stun or silence the move. At capped iLvl it doesn't hurt much, but when those dungeons first came out, it was necessary to prevent a wipe risk.
    Yeah, I forgot about Snowcloak's one.

    As for Amdapor Keep, I think this was only an issue at launch maybe? By the time I got there, it was still better to just aoe and kill the whole pack. It being a demon was not very concerning, and it was just better to kill everything quicker.

    I really mean a mob that is threatening if you don't target it first.

    All of that said, the examples we are speaking of are all pre-heavensward.
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