Quote Originally Posted by Kaurie View Post
As for your Brittle idea, I disagree personally. I don't think discouraging speed running with hard mechanics like that is very fun. I'd rather just have mobs hit harder, so that mass pulling is scary when you first enter it. Then as the patch goes on and you gear up, you can pull multiple packs together. This helps give a sense of patch progression. When you can pull everything from day 1, then you never progress. If you're hardcoded (with Brittle or stop-gaps etc) to never pull big groups, then you're never going to feel like you're progressing.
I have a better idea... why not add a soft-enrage type mechanic to them. So the longer you fight the mobs, the harder they hit. So if you're all on the ball, they can strike them down and you can keep a healthy flow of combat going on, but if you aren't, then you won't focus on the right enemies and your tank will get blown down.