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  1. #20
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Sandpark View Post
    I think that interview was speaking of players entering at 210. If you completed raids before these dungeons you were already above that. As for the mass pull thing, enemy HP boost and defense would make that less likely but doesn't get to the root of the issue.
    Why would Yoshi reference being wary entering new dungeons with a new ilvl change, if he was meaning if you were in the maximum gear of 3 patches ago? They just had 3-4 months of 'catch up content' giving away ilvl 240 gear like candy. If you decided not to take the free candy, regular lore tomes from doing dungeons would have given you ilvl 230.

    As for your Brittle idea, I disagree personally. I don't think discouraging speed running with hard mechanics like that is very fun. I'd rather just have mobs hit harder, so that mass pulling is scary when you first enter it. Then as the patch goes on and you gear up, you can pull multiple packs together. This helps give a sense of patch progression. When you can pull everything from day 1, then you never progress. If you're hardcoded (with Brittle or stop-gaps etc) to never pull big groups, then you're never going to feel like you're progressing.

    Quote Originally Posted by Radiosuitcase View Post
    Actually the dungeons are fine.
    Heh, in what manner do you mean? They are ridiculously easy. They offer no sense of progression. They are linear pathways with boring mobs. They have few to no interesting mechanics. They're pretty much a snoozefest.

    I find them fine when I queue with 3 friends and we chat on Discord about totally unrelated things as we randomly push buttons for 15 minutes. That's mostly because they are not fine, but chatting with friends is fun.
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    Last edited by Kaurie; 10-06-2016 at 09:30 AM.