Well the beginning of xephatol should do big pulls, the rock falls put vulnerability up on the mobs. So they should die quick. And xephatol was story. However I think the devs excuse is that dungeons are catch up content



Well the beginning of xephatol should do big pulls, the rock falls put vulnerability up on the mobs. So they should die quick. And xephatol was story. However I think the devs excuse is that dungeons are catch up content
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