Please, no. Give the enemies interesting attacks, sure. But don't just beef them up with HP and damage.
Their lack of any interesting attacks is what makes them a pushover once you've geared up.
Please, no. Give the enemies interesting attacks, sure. But don't just beef them up with HP and damage.
Their lack of any interesting attacks is what makes them a pushover once you've geared up.
I agree in premise, until they put out a dungeon with mobs that do no damage and have low HP. Perhaps they need to have higher HP, higher damage AND interesting mechanics/attacks.


and this is why i love the owl in GL (HM). He's not hard per say but i love the mechanics. It makes the encounter so much more fun. He's just not another trashpull but with more hp
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