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  1. #21
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    I don't think regular dungeons are meant to have hard or even that challenging, that what raiding/EX primals are for.
    (0)

  2. #22
    Player
    SessionZero's Avatar
    Join Date
    Sep 2016
    Location
    Ul'dah
    Posts
    339
    Character
    Ragna Blackmane
    World
    Mateus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Kosmos992k View Post
    Sync it, you know it makes sense...
    Hey, I'm all for a bracing level synced AV every now and then to clear out the pipes, but if someone's spent this long into the game refusing to do it once and missing out on all the perks that come with GC 2LT, well... best to just unsync and get it over with, like ripping off a Band-Aid
    (3)
    http://sessionzeroart.tumblr.com <--- Art blog

  3. #23
    Player
    Griffey's Avatar
    Join Date
    Aug 2015
    Posts
    165
    Character
    Alpha Bongo
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    Now I've seen it all, someone complaining about trash pulls. Arbitrarily raising the HP of trash to artificially extend the time you spend in the dungeon a fun game does not make.

    I think the new dungeons are great. The meat of the dungeons is in the bosses and the boss mechanics, Great Googly Moogly stands out in particular especially the second and third bosses. They are a little more cerebral than just dodging aoes. Always fun seeing a new player get imped and flail around panicking.
    (1)

  4. #24
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lexia View Post
    I don't think regular dungeons are meant to have hard or even that challenging, that what raiding/EX primals are for.
    Once upon a time they were, otherwise Titan HM would not have been a thing.

    I think the problem is creating a dungeon that is hard and challenging without it also being punishing. A lot more people would be happy with hard dungeons as long as they are not considered punishing. Not sure how to strike that balance though.

    Quote Originally Posted by SessionZero View Post
    Hey, I'm all for a bracing level synced AV every now and then to clear out the pipes, but if someone's spent this long into the game refusing to do it once and missing out on all the perks that come with GC 2LT, well... best to just unsync and get it over with, like ripping off a Band-Aid
    Yeah...but....OK, get the GC rank, and then come back later to satisfy the itch of a level 47 dungeon that remains unbeaten - since completing it unsync'd is not really beating the dungeon, merely completing it.
    (0)
    Last edited by Kosmos992k; 10-05-2016 at 04:25 AM.

  5. #25
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    You're asking for a item lvl 210 dungeon to be hard for item level 240-250 people.

    Please acquire common sense.
    (7)

  6. #26
    Player
    No2631's Avatar
    Join Date
    Feb 2014
    Posts
    106
    Character
    Rarado Aino
    World
    Omega
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Kosmos992k View Post
    I love it when people say this about Arum Vale, it's one of my favorite dungeons because I don't find it difficult at all, so the contrast amuses me. AV is straightforward, as long as you know what you are doing, and by level 47-50, you should be there.
    I don't think it's necessarily difficult as in, hard to do. It is challenging, though; you do have to keep on your toes and can't just go braindead the dungeon. I don't find any content particularly difficult once you get the hang of routines (and let me tell you I love my routines), but it's a dungeon where you can't continuously fuck up and still get through effortlessly, unlike Gooball Library Hard.
    (0)

  7. #27
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Yeah Gubal and Xelph are both incredibly easy, it's the same as AntiTower and Lost City (hard). I don't understand why the tuning for these dungeons is done to this level of easy.

    What gets me is Yoshi's interview before, where he said things like

    The adjustments to the 2 new dungeons are already complete (note: this interview took place before TGS). Since the item levels are being refreshed, it may feel harder than the 3.3 dungeons at first. With the 3.3 dungeons, they were released when the item levels of players were already high, so it felt easier from the get go, but this time you'll be challenging it with a low item level and of course you'll be able to clear it, but we made it so you start to get what's going on as you go, and the clear times become faster and faster as your item level goes up. Please take careful steps on your first visit and go full-out.
    Q. Is it risky to pull them all at the beginning?
    A. I think it'll be dangerous (laughs) I'd prefer tanks to advance carefully.
    Quite literally, someone can mass pull and I can just afk and let Eos heal it.
    (3)
    Last edited by Kaurie; 10-05-2016 at 04:40 AM.

  8. #28
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Please, no. Give the enemies interesting attacks, sure. But don't just beef them up with HP and damage.

    Their lack of any interesting attacks is what makes them a pushover once you've geared up.
    (3)

  9. #29
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by MomomiMomi View Post
    Please, no. Give the enemies interesting attacks, sure. But don't just beef them up with HP and damage.
    I agree in premise, until they put out a dungeon with mobs that do no damage and have low HP. Perhaps they need to have higher HP, higher damage AND interesting mechanics/attacks.
    (0)

  10. #30
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Kosmos992k View Post
    Once upon a time they were, otherwise Titan HM would not have been a thing.
    I don't think titan was hard it was just unforgiving.
    (1)

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