This. AV is one of the most tediously unforgiving dungeons, even now, and almost nobody wants to run it. So I am not sure what exactly people want.
http://sessionzeroart.tumblr.com <--- Art blog
They have no idea what they want half the time. AV, people bail on. Steps of Faith that is just super easy and beautiful to watch isn't popular. They took bee's away from the wall boss because of the controversy on it. Coincounter people still die on.
I did notice these dungeons were a bit easy, I mean my WHM wasn't even 220, and I ran them. Still the bosses were fun, mainly watching him summon garuda. The few times I've ran it people have died because they simply ignore things. Though this could change. With the way the game is set up that's bound to happen somewhere down the road. Like someone said, trash is trash when it comes to mobs. Though putting in end-game like mechanics for these bosses is a wonderful thing or even a single large baddie. I'm glad they brought back meteors. Now we need divebombs and land-slides!
Usually when I ran things near the minimum iLV (I guess i would say I was..214?) I would struggle with heals due to the lack of MND and not having a high enough weapon compared to the others on large pulls. Mix that up with the tank's mentality of gathering everything and when it came time to use a cool down they use berserk. This time around it wasn't nearly as much of a struggle even with the tanks doing their offensive things. I notice if I have to activate my cooldowns more often. As time went on for the other dungeons I noticed I didn't have to use Divine Seal as much, or my DPS didn't drain my MP due to everyone, including myself, destroying things so quickly.
Things like Hulebreaker with the Tank busters that they would gather were a pain for me at first, or in the Vigil, with the dragons tank busters or adds. That feeling you get when the fight drags on way too long...that wasn't there with these. Most of the things I did that would normally prepare me for large pulls and bosses until I jumped up in iLV in the older dungeons I found made me over-heal a lot more in these new ones.
Thinking on it, there was one thing I noticed in most of the others that weren't in these, and that was some sort of debuffs. Multiple poisons, or like in Pharos where you have that vulnerability debuff. These things really made it difficult for the larger pulls because I had to Esuna if I could and keep up the large heals from the massive HP dropping. Or maybe there are but I haven't noticed?
Last edited by Leigaon; 10-05-2016 at 03:40 AM.
Well, let me solve that riddle for you:
Everything!
Mostly because "people" =/= "people". Some people want harsh and unforgiving dungeons that wipe your character data from the server if you make one misstep, others just want cannon fodder to make themselves feel mighty. Others want something in between - some more to one end, some more to the other. And to add to that, not everyone is gifted with equal talent, which means that one and the same tuning will be perceived differently by everyone.
And all of this isn't limited to just dungeon tuning but just about every fact of life.
#CrashCourseInOpinions
I love it when people say this about Arum Vale, it's one of my favorite dungeons because I don't find it difficult at all, so the contrast amuses me. AV is straightforward, as long as you know what you are doing, and by level 47-50, you should be there.Aurum Vale difficulty would be great. I still think it's one of the most challenging dungeons that no other dungeon quite matches. I do think a careful balance must be struck between difficult and tedious: one of the first L60 dungeons, the one with the Gundu? I find that one tedious, but not difficult.
I personally know someone in my Free Company who does not have any rank with their GC because they simply refuse to do AV.
Same. I really have no idea why people hate it unless they have PTSD from speed running it pre-ARR. It's one of few dungeons that actually do damage so you can actually heal. Satasha-Dzamael is snorefest.
That's just sad, a group of your FC buddies should take them through it, it's not that long, and it demolishes the difficulty myth when you do it well. I'm talking about running AV with level sync, not an undersized party and/or unsync'd. The challenge is fun, and beating it is sweeter for the knowledge that you did it sync'd.
I liked the original (pre-nerf ARR) Pharos Sirius as well, the most unpleasant part of it was that moment when you realize one of the DDs isn't paying attention to the mechanics and repeat wiping the party instead of listening.
Last edited by Kosmos992k; 10-05-2016 at 04:17 AM.
http://sessionzeroart.tumblr.com <--- Art blog
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.