Quote Originally Posted by Alysanne View Post
No, and if I had my way we would get rid of item level sync all together.

I'm tired of progressing in my gear just to keep having my legs cut out from under me. Isn't the whole point of better gear to smash through things easier than before? If everything is item level sync what is even the point of different gear? We can just have everyone wear one item called "gear" and the stats change with every dungeon because we can't have too good of gear after all.
While overlooking critical points, this is a very valid criticism to the skewed approach of ilvl syncing for the sake of difficulty. As one of those early adopters of the "PULL ALL TEH THINGZ!" crowd from playing a Prot Paladin in WoW during the beginning era of AoE speed runs, I can't help but be critical of the idea of overlooking the satisfaction of getting better gear and using it as intended. I despise the fact that speed runs have become an expectation, rather than something you earn.

I'm sure I'm among the few that see it that way, but that's old school talk right there. More about the journey than simply reaching the end/reward immediately.

Quote Originally Posted by Fyce View Post
Trash mobs are trash mobs. Being able to pull only one group at a time or more makes no difference, they're still trash mobs with very little mechanics and interactivity.
There's absolutly no point in putting gear checks on trash mobs besides artificially increasing the time a group spend in dungeon.
I'm going to assume this is aimed specifically at how XIV goes about using trash mobs, of which I agree. There's a good amount to say on the matter if it's a statement on trash mobs in general though, regardless of game or how it's developed.