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  1. #1
    Player
    FinaSel's Avatar
    Join Date
    Feb 2016
    Posts
    646
    Character
    Fina Sela'dor
    World
    Carbuncle
    Main Class
    Ninja Lv 70

    A quick questions about Ninja's Death Blossom Ability

    I remember reading somewhere on this forum that if there are 3+ mobs, a Ninja should use Death Blossom.

    Rather, if there are 3, using Death Blossom is just as effective as using combos on each individual mob.

    If there are more than 3, using Death Blossom is preferred.

    However, today I was told that using Death Blossom on multiple mobs is not as effective as using combos to target them 1 by 1.

    For example, in A9 today, when the trash is woken up, there are more than 3 mobs.
    I used Katon (+Kassatsu + Katon), on them. Then using Death Blossom after Katon.

    But I was told I should target each one individually instead.

    When should I and shouldn't I use Death Blossom?
    (0)

  2. #2
    Player
    Anubis_Nephthys's Avatar
    Join Date
    Aug 2013
    Posts
    343
    Character
    Anubis Nephthys
    World
    Goblin
    Main Class
    Gladiator Lv 60
    This is a novel idea but uh...how about you look at the potentcies and figure it out for yourself?
    (0)

  3. #3
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I would moreso say 4+ mobs, using Death Blossom for 3 mobs would be a waste of tp when you can probably dispatch them quicker solo target rotation (and applying dots to the other enemies)
    Larger groups of enemies it would be better i would think to Doton, Kassatsu> katon and use Death Blossom afterwords, with buffs up of course for extra dmg

    I do not main Ninja though, it is my secondary job.
    (1)

  4. #4
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by FinaSel View Post
    I remember reading somewhere on this forum that if there are 3+ mobs, a Ninja should use Death Blossom.


    For example, in A9 today, when the trash is woken up, there are more than 3 mobs.
    I used Katon (+Kassatsu + Katon), on them. Then using Death Blossom after Katon.

    But I was told I should target each one individually instead.

    When should I and shouldn't I use Death Blossom?
    Whoever told you that single target only is a moron. Against 3 mobs, the damage improvement is small. This is because your DeathBlossom on 3 targets delivers 300 potency per GCD whereas single target damage (Aeolian edge with Dancing Edge up) delivers roughly 245 potency per GCD.
    However it will be situational if you should Death Blossom for the sake of ur TP and Huton upkeep, therefore in this scenario, its mostly better to single target.

    Against 4+ its no question that you should be using Death Blossom
    (3)

  5. #5
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Add up your single target potencies. At best your 1-2-3 is 150+200+320 for a single target. 670 over 3 moves. Let's even give that the slashing bonus and not give that bonus to death blossom spam (because most or all won't have it up when using aoe). So that 670 with slash debuff becomes 737, or 245.6 per gcd.

    So death blossom is 110 per target (not 100 as last post says) making it more damage at 3 targets (true even before the recent buff when it was 100 per). Even when it was 300 potency for 3 mobs that's 22% more damage than a 245 potency average, and that is significant. And now with the 110 potency it's a 34% increase vs 3 targets.

    So there's 2 threshholds, damage per gcd, and damage per tp point. Let's say for simplicity that death blossom is double the cost (it's slightly less). Single target you're doing 737 potency over 3 gcd moves for 160 tp, death blossom vs 3 mobs 3 times is 990 for 300 tp. So single target is 4.6 potency per point of tp, death blossom is 3.3. So less potency per tp point, basically meaning less efficient tp wise. At 5 mobs though that's now 5.5 potency per point of tp. So at 5+ mobs not only would you death blossom till you ran out of tp, but you'd do the most damage by waiting for tp to death blossom more, rather than going back to single target when low on tp. Even at 4 mobs considering you may be in situations where slashing debuff isn't up the whole time, or if a mob turns/gets turned and you lose aeolian bonus (and the dps loss reapplying DE), death blossom wins.

    And anytime you're in a situation where you will not run dry on tp too soon then tp cost is irrelevant. This is the case in dungeon runs most of the time.

    A9S you can get strapped for tp if you need to carry others' dps but you should generally get an idea of how much you need to do. You need to have tp after the adds and the dps check overall is pretty low this tier, shouldn't need to maximize that phase at the cost of running dry.
    (0)
    Last edited by Alistaire; 10-05-2016 at 02:22 PM.