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  1. #21
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Each Squaddie has two slots for Chemistry.

    The first is the Active slot. Any Chemistry here is never lost.
    The second is the New Potential slot. You can move a Chemistry here to the Active slot, but you lose the existing Active slot Chemistry, if any. This slot is cleared whenever the Squad goes on a mission, I think. I'm not 100% sure on cases where the Squaddie in question is left behind.

    To actually move a Chemistry from the Potential to the Active slot, you go through the Roster on the wall.
    (3)

  2. #22
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Roth_Trailfinder View Post
    Each Squaddie has two slots for Chemistry.

    The first is the Active slot. Any Chemistry here is never lost.
    The second is the New Potential slot. You can move a Chemistry here to the Active slot, but you lose the existing Active slot Chemistry, if any. This slot is cleared whenever the Squad goes on a mission, I think. I'm not 100% sure on cases where the Squaddie in question is left behind.

    To actually move a Chemistry from the Potential to the Active slot, you go through the Roster on the wall.
    You nailed it. You can possess two chemistry, activate one, and lose the other when your squadron is deployed. You will never lose the one that is active until you slot in another chemistry attribute and deploy the squad.
    ========

    As far as obtaining chemistry from what I have observed; it is totally RNG and must be quite low (I'm guessing around 10%). The reason for this is because the chemistry that gives a greater chance of chemistry triggering raises it to 30%, and 100% if you meet the affinity requirements. The other reason is because my Nanosomi is level 40, has been on nearly all the missions, and has yet to obtain any chemistry. The other seven members of my squad have at least one chemistry bonus. Even the ones hovering around level 35-37. He stomps around the barracks mummering, "No resect, I tell ya. I get no respect!"

    I also don't think certain classes and races get certain chemistry. Three of my squad members have/had the 30% chemistry proc bonus. All different races and classes. Same goes for other bonuses to mental, tactical, and spoils brought back. We're all learning as we go
    (1)

  3. #23
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100

    stuff and things

    I'll throw in my squad chemistries...

    Jolaine 46 GLD - "When all squadron members are of a different class, there is a a 40% chance to receive DoH-specific materia."

    Careless Whisper 45 ROG - "When accompanying a gladiator, EXP earned by all squadron members is increased by 5%."

    Cilia 48 THM - "When accompanying a pugilist, there is a 40% chance to receive Contemporary Warfare: Offence."

    Ellice 45 GLD - "When all squadron members are of a different race, there is a 30% chance to receive Contemporary Warfare: Magicks."

    Oah Nelhah 45 PUG - "When accompanying an Eleven, there is a 30% chance to receive Contemporary Warfare: Offence."

    J'ludaba 44 ACN - "When accompanying an archer, tactical ability is increased by 10%."


    I also have two recruits that still have not learned a chemistry despite having been sent on multiple missions (even with affinity bonuses...)
    (0)

  4. #24
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    I would also like to note that in my observation so far, Mission affinity bonus either double the percentage or take it to 100% and ignore the first stipulation.

    So Jolaine originally joins as a MRD and that is the job she learned her current chemistry on. This week I had two missions that boosted GLD, so out of curiosity I changed her to GLD. She kept her chemistry bonus, and when I put both her and Ellice on the same mission they both get 100% to receive their items. Jolaine's condition that all members be a different class is completely ignored.

    Also, in my observation, Stat increase and EXP increase chemistry get doubled max by mission affinity, even if a recruit fulfills both Mission Affinity conditions.

    For example, If I were to put Careless Whisper on a Mission with Roegadyn/Thief affinity, her chemistry would only double to 10%. It will not triple to 15%, or double twice to 20%...
    (0)

  5. #25
    Player
    Arasiel's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Torian Whyte
    World
    Zalera
    Main Class
    Rogue Lv 60
    Can you remove a Chemistry once confirmed is it permanent?
    (0)

  6. #26
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Arasiel View Post
    Can you remove a Chemistry once confirmed is it permanent?
    Can't literally remove though.you need to overwrite it with the new one.
    (0)

  7. #27
    Player
    AmberEarns's Avatar
    Join Date
    Dec 2013
    Location
    Coral Springs,FL
    Posts
    17
    Character
    Amber Earns
    World
    Lamia
    Main Class
    Blacksmith Lv 70

    I have 4 alts all doing Squads. This is what I discerned from chemistry so far

    Mission affinities will increase the % chance of your squad members getting the listed result.
    The most favorable chemistry at the start is a % increase to chemistry accusation rate.
    This will allow you to learn more chemistry’s on the other squad member quickly.
    I have been using this to get as many as I can. But they are very random in the beginning.

    Starting at the level 40 quest you start to receive better chemistry result like for Materia.
    The % is determined by the preceding condition and the Value of the bonus.
    So if it is accompany a Specific class the percentage is 50% better than if "accompanying any other class"
    Being a party effect cause it to ½ the % like EXP earned by all squadron members increased by 5%
    I think chemistry learn rates increase with the mission difficulty, I get more learned the higher the difficulty, 40 Missions with a +40% to chemistry have about an 80% chance at learning a chemistry
    (0)
    Last edited by AmberEarns; 10-21-2016 at 12:58 AM.

  8. #28
    Player
    AmberEarns's Avatar
    Join Date
    Dec 2013
    Location
    Coral Springs,FL
    Posts
    17
    Character
    Amber Earns
    World
    Lamia
    Main Class
    Blacksmith Lv 70

    Continued

    Once you finish the 40 Promotion mission (this gets you the next rank in the GC) then you can buy the change class books from the GC. They will lose 1 level from changing class. But using books to change the squad member with the chemistry to increase chemistry to 100% ensuring easy missions can give you new chemistry’s
    I have only gotten max of 9 on grade 3 Materia and 4 on grade 4 Materia so far. If you get a V it might give less or even only 1
    I have not gotten the scripts or Seals chemistry’s yet does anyone know how many you get from a mission?
    These are the higher Chemestry’s
    % chance to receive bonus company seals
    % chance to receive tank-specific materia
    % chance to receive physical DPS-specific materia
    % chance to receive DoM-specific materia
    % chance to receive DoL-specific materia
    % chance to receive DoH-specific materia
    % chance to receive crystal clusters
    % chance to receive gatherers' scrips
    % chance to receive crafters' scrips
    (1)

  9. #29
    Player
    Greyfrost's Avatar
    Join Date
    Jul 2015
    Posts
    197
    Character
    Ichi Greyfrost
    World
    Tonberry
    Main Class
    Samurai Lv 70
    When your unit reaches Lv.50, it gets an added special effect in the appearance.

    (0)

  10. #30
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Greyfrost View Post
    When your unit reaches Lv.50, it gets an added special effect in the appearance.

    Oh so they're using augmented gear that has glowing effect? Seems cool.
    (0)

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