At the very least they could add in an option to invite people from your friends list or FC if someone leaves and you need a replacement...FC-member was earlier stuck at Aery last boss, missing both tank and healer.
Three FC-members tried to go in as replacements (one at a time), only to see all three of them end up in completely new parties, even though they queued for "in-progress duty". Shouldn't that system try to prioritize those who are already inside, just being bored and waiting for replacements? Currently it's just creating more in-progress duties with missing roles instead of filling them.
I'm sure they only reason they haven't added something like that in would be the fact that it would encourage undue vote dismisses in order to try to sneak friends in at the very end of a duty :/At the very least they could add in an option to invite people from your friends list or FC if someone leaves and you need a replacement...
I'm really baffled by the lack of a way to invite people to join an in-progress party. It just seems like a really basic QoL issue.
If it's for some reason not possible to directly invite due to the way instances are handled, you would think their matching algorithm would at the bare minimum prioritize filling in-progress parties waiting for more people over putting you in a new, empty queue while your FC mate is waiting for someone to join them.
There are non-obvious reasons to not start the search immediately. My friends and me queued in 8 man into ravana ex and then 4 of them dropped because we were planning on doing it 4 man. We really wouldn't want anyone extra coming in at that point. Or you just don't want to deal with another random in DF and pull out titan egi and finish the current run 3 man and such.Checking 'in-progress duty' should at least prioritize in-progress duties instead of randomly tossing you into a new party.
Also when someone leaves, there shouldn't even be a prompt to recruit new members, it should be an automatic yes. There's pretty much no situation I can think of where saying no is actually a good thing. I've run into people who said no/closed the window by accident and it's not immediately obvious how to bring that window back up.
But maybe make it more obvious when you initially close it to how to get to that screen again.
(super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
Recruitment code if you are starting out: FTB8JBQ5
Kicking unlucky party members then getting in your friends for the loot may be a hazard here.Or else have a way of inviting someone specific to the party when you're left short handed on an in-progress run. (That would help both situations like this where you're trying to change jobs and re-join, and also cases where someone asks a friend or FC-mate to come help out after someone else leaves.)
Well, abusing the vote kick is punishable according to the support stuff in-game... So if people did do that, they might start throwing around temporary bans.
That's a simple solution as well. If someone leaves the party, it could pop up asking if you want to invite someone from your friends list. But if they get kicked, you have to just wait for someone to join in progress. (Maybe make an exception for kicking players that are offline or disconnected..)
Not a perfect solution but it gets around the abuse.
That would only work if the players abusing the feature first told the player they're going to kick that they're kicking them to get a friend in. If it's just a kick without explanation, the only player who would report it has nothing useful to report. Just saying "I got kicked and don't know why" won't get any action from the GMs. (Which is why it already gets abused so much. There's really no enforcement of the supposed "reasons" for kicking.)
I like Cinno's idea, though. Excluding this invite option after a kick but allowing it after someone leaves or disconnects would be useful at least a lot of times (if not always) and wouldn't be nearly as exploitable.
But wouldn't the people that uses the option for good out weigh the people that seeks to abuse it, or am I just that obvious to how toxic the FF14 community really is?
At some point we have to figure out where we draw the line with "abusable" and "worth the risk of being abused".
Because as it stands, I'm sure there's tons of great ideas that could be implemented to make FF14 a greater experience but run the risk of being abused. Just about anything beyond bare bones features will inevitably be abused, but that's why SE should have a level of moderation in making sure things don't run amok. Funny enough people are rejecting this feature out of fear of it being manipulated somehow when there's already cut in stone ruling not to misuse the Kick feature. So I dunno what the problem is.
(I was having a hard time using a word other than abused aparently)
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