thats not even close to the whole thingbut yes he should have also posted the whole thing as well
Also the best player in my LS as far as reaction avoiding dmg and being a TOP DD has a 270 avg tracert, he is VERY good at knowing what ability is about to pop by reading ifrits signs and and keeping an internal counter going so he is ready to wait.If i am reading this correctly 24 hops taking around 267 ms.
He has done over 30dps as lancer many times taking under 3k total dmg.
Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Users\Final Fantasy 14> tracert -h 50 traceip.ffxiv.com
Tracing route to traceip.ffxiv.com [202.67.52.81]
over a maximum of 50 hops:
1 1 ms <1 ms <1 ms dslrouter.westell.com [192.168.1.1]
2 34 ms 35 ms 35 ms 10.5.92.1
3 35 ms 35 ms 36 ms P10-2.CMDNNJ-LCR-01.verizon-gni.net [130.81.193.
169]
4 41 ms 41 ms 42 ms so-5-2-0-0.NWRK-BB-RTR1.verizon-gni.net [130.81.
29.32]
5 46 ms 46 ms 46 ms so-12-0-0-0.NY325-BB-RTR1.verizon-gni.net [130.8
1.17.6]
6 44 ms 44 ms 44 ms 204.255.169.234
7 45 ms 44 ms 45 ms ae-2.r22.nycmny01.us.bb.gin.ntt.net [129.250.4.1
74]
8 125 ms 116 ms 140 ms ae-4.r21.sttlwa01.us.bb.gin.ntt.net [129.250.2.5
1]
9 141 ms 120 ms 123 ms ae-0.r20.sttlwa01.us.bb.gin.ntt.net [129.250.2.5
3]
10 237 ms 205 ms 209 ms as-3.r20.tokyjp01.jp.bb.gin.ntt.net [129.250.4.1
90]
11 209 ms 234 ms 328 ms ae-1.r24.tokyjp01.jp.bb.gin.ntt.net [129.250.2.2
1]
12 249 ms 236 ms 255 ms ae-4.a20.tokyjp01.jp.ra.gin.ntt.net [61.213.162.
162]
13 230 ms 233 ms 264 ms ge-2-2-1.a20.tokyjp01.jp.ra.gin.ntt.net [61.120.
146.94]
14 228 ms 211 ms 210 ms 219.117.144.2
15 259 ms 246 ms 255 ms 219.117.146.149
16 240 ms 241 ms 218 ms 219.117.146.129
17 247 ms 229 ms 234 ms 219.117.146.38
18 245 ms 226 ms 239 ms 202.67.52.81
Trace complete.
Now is the forums happy? :P teehee
WHY IS THIS GAME SOOOOOOOOOOOOOOOOOO HAAAAAAAAAAAAAAAAAAAAAAAAARD
On the other hand, such content can be really fun because it drives the adrenaline. So you're effectively saying "we don't want fun content until 2.0".I really beg the dev's to not plan or implement any content yet that requires quick positioning
To the OP:
I don't think you are a bad player, nor your connection is bad. I merely believe that your positioning is incorrect. Since that seems to be the topic of this topic now I thought I'd comment.
Judging from the picture on the OP if you started running right when it appeared and didn't stop, then yes, you should have gotten hit. Even though your teammates seem closer (2 character lengths or so) they are actually further out than you as you must add in 3-4 seconds delay time. So in reality (on their screens) they are 3-4 character lengths past where you are on your screen meaning they got out further in the same time.
This means one of 2 things:
-Your reaction time is sluggish.
-Your positioning is incorrect.
Since your tag claims you are MRD I will assume your positioning is incorrect and that you are infact a decent player.
As MRD you must be closer than LNC to meele, though MRD has a VERY small area where they can attack outside of sear range. Now what happens is that an Eruption appears under the LNC, and they must run across 50% of the Eruption to reach a safe area.
With you being MRD, and closer (by at least 5%, but most likely 20% from reading the posts) you must run MUCH more distance to be safe. This changes the reaction window down from .4s as stated previously to about .1s or less which is nearly impossible and falls in line with you only escaping 1/10 times. I can guarantee you CANNOT run across 75% of an Eruption and be safe under any circumstance unless you are living in Japan.
Our PGL's and MRD's get hit by Eruptions at least 7-9x more often than LNC's due to this very reason. To fix it there is really only one solution at this time.
Ifrits WS's are timer based so its very easy to tell when he is about to do another, whenever the timer is up you must back your character up to where the LNC's are and wait for the WS.
Yes, you will do less damage but you will have the time now to stay alive (which is the entire premise to win the Ifrit fight = stay alive, dont get hit, you win).
Sorry for the long post but I thought I had to because all other replies to assist you are "lawls u r teh badz lrn2play nub" which isn't the case I think.
To the OP:
I don't think you are a bad player, nor your connection is bad. I merely believe that your positioning is incorrect. Since that seems to be the topic of this topic now I thought I'd comment.
Judging from the picture on the OP if you started running right when it appeared and didn't stop, then yes, you should have gotten hit. Even though your teammates seem closer (2 character lengths or so) they are actually further out than you as you must add in 3-4 seconds delay time. So in reality (on their screens) they are 3-4 character lengths past where you are on your screen meaning they got out further in the same time.
This means one of 2 things:
-Your reaction time is sluggish.
-Your positioning is incorrect.
Since your tag claims you are MRD I will assume your positioning is incorrect and that you are infact a decent player.
As MRD you must be closer than LNC to meele, though MRD has a VERY small area where they can attack outside of sear range. Now what happens is that an Eruption appears under the LNC, and they must run across 50% of the Eruption to reach a safe area.
With you being MRD, and closer (by at least 5%, but most likely 20% from reading the posts) you must run MUCH more distance to be safe. This changes the reaction window down from .4s as stated previously to about .1s or less which is nearly impossible and falls in line with you only escaping 1/10 times. I can guarantee you CANNOT run across 75% of an Eruption and be safe under any circumstance unless you are living in Japan.
Our PGL's and MRD's get hit by Eruptions at least 7-9x more often than LNC's due to this very reason. To fix it there is really only one solution at this time.
Ifrits WS's are timer based so its very easy to tell when he is about to do another, whenever the timer is up you must back your character up to where the LNC's are and wait for the WS.
Yes, you will do less damage but you will have the time now to stay alive (which is the entire premise to win the Ifrit fight = stay alive, dont get hit, you win).
Sorry for the long post but I thought I had to because all other replies to assist you are "lawls u r teh badz lrn2play nub" which isn't the case I think.
This is what I stated before, thank you for elaborating.
Simple solution for MRD / PUG.... if the eruption set is not targeting you... run forward into the tank or strafe to the right / left.
All dps should be doing this anyway. You can easily tell who has the eruptions spawning on them.
I dunno . . . its not worth risking bringing eruption on the tank. If you MPK the tank, you're gunna wipe 9 times out of 10, if you die as a DPS its not a big deal.This is what I stated before, thank you for elaborating.
Simple solution for MRD / PUG.... if the eruption set is not targeting you... run forward into the tank or strafe to the right / left.
All dps should be doing this anyway. You can easily tell who has the eruptions spawning on them.
Exactly as I said..Simple solution for MRD / PUG.... if the eruption set is not targeting you... run forward into the tank or strafe to the right / left.
You can easily tell who has the eruptions spawning on them.
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