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  1. #1
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by tachikoma View Post
    You really need to post the whole thing or this means nothing
    Like Griss did? he didn't post the whole thing and no one complained... though I forgot it was 18 hops lol top 4 hops was 41-16ms 5-9 120-160ms 10-18 230-250ms ( 1 hop was 356ms).

    That better for you? :/
    (0)

  2. #2
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Starlord View Post
    Like Griss did? he didn't post the whole thing and no one complained... though I forgot it was 18 hops lol top 4 hops was 41-16ms 5-9 120-160ms 10-18 230-250ms ( 1 hop was 356ms).

    That better for you? :/
    thats not even close to the whole thing but yes he should have also posted the whole thing as well
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    If i am reading this correctly 24 hops taking around 267 ms.
    Also the best player in my LS as far as reaction avoiding dmg and being a TOP DD has a 270 avg tracert, he is VERY good at knowing what ability is about to pop by reading ifrits signs and and keeping an internal counter going so he is ready to wait.

    He has done over 30dps as lancer many times taking under 3k total dmg.
    (0)

  4. #4
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Microsoft Windows [Version 6.1.7601]
    Copyright (c) 2009 Microsoft Corporation. All rights reserved.

    C:\Users\Final Fantasy 14> tracert -h 50 traceip.ffxiv.com

    Tracing route to traceip.ffxiv.com [202.67.52.81]
    over a maximum of 50 hops:

    1 1 ms <1 ms <1 ms dslrouter.westell.com [192.168.1.1]
    2 34 ms 35 ms 35 ms 10.5.92.1
    3 35 ms 35 ms 36 ms P10-2.CMDNNJ-LCR-01.verizon-gni.net [130.81.193.
    169]
    4 41 ms 41 ms 42 ms so-5-2-0-0.NWRK-BB-RTR1.verizon-gni.net [130.81.
    29.32]
    5 46 ms 46 ms 46 ms so-12-0-0-0.NY325-BB-RTR1.verizon-gni.net [130.8
    1.17.6]
    6 44 ms 44 ms 44 ms 204.255.169.234
    7 45 ms 44 ms 45 ms ae-2.r22.nycmny01.us.bb.gin.ntt.net [129.250.4.1
    74]
    8 125 ms 116 ms 140 ms ae-4.r21.sttlwa01.us.bb.gin.ntt.net [129.250.2.5
    1]
    9 141 ms 120 ms 123 ms ae-0.r20.sttlwa01.us.bb.gin.ntt.net [129.250.2.5
    3]
    10 237 ms 205 ms 209 ms as-3.r20.tokyjp01.jp.bb.gin.ntt.net [129.250.4.1
    90]
    11 209 ms 234 ms 328 ms ae-1.r24.tokyjp01.jp.bb.gin.ntt.net [129.250.2.2
    1]
    12 249 ms 236 ms 255 ms ae-4.a20.tokyjp01.jp.ra.gin.ntt.net [61.213.162.
    162]
    13 230 ms 233 ms 264 ms ge-2-2-1.a20.tokyjp01.jp.ra.gin.ntt.net [61.120.
    146.94]
    14 228 ms 211 ms 210 ms 219.117.144.2
    15 259 ms 246 ms 255 ms 219.117.146.149
    16 240 ms 241 ms 218 ms 219.117.146.129
    17 247 ms 229 ms 234 ms 219.117.146.38
    18 245 ms 226 ms 239 ms 202.67.52.81

    Trace complete.


    Now is the forums happy? :P teehee
    (0)

  5. #5
    Player

    Join Date
    May 2011
    Posts
    32
    WHY IS THIS GAME SOOOOOOOOOOOOOOOOOO HAAAAAAAAAAAAAAAAAAAAAAAAARD
    (0)

  6. #6
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I really beg the dev's to not plan or implement any content yet that requires quick positioning
    On the other hand, such content can be really fun because it drives the adrenaline. So you're effectively saying "we don't want fun content until 2.0".
    (1)

  7. #7
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    To the OP:

    I don't think you are a bad player, nor your connection is bad. I merely believe that your positioning is incorrect. Since that seems to be the topic of this topic now I thought I'd comment.

    Judging from the picture on the OP if you started running right when it appeared and didn't stop, then yes, you should have gotten hit. Even though your teammates seem closer (2 character lengths or so) they are actually further out than you as you must add in 3-4 seconds delay time. So in reality (on their screens) they are 3-4 character lengths past where you are on your screen meaning they got out further in the same time.

    This means one of 2 things:

    -Your reaction time is sluggish.
    -Your positioning is incorrect.

    Since your tag claims you are MRD I will assume your positioning is incorrect and that you are infact a decent player.

    As MRD you must be closer than LNC to meele, though MRD has a VERY small area where they can attack outside of sear range. Now what happens is that an Eruption appears under the LNC, and they must run across 50% of the Eruption to reach a safe area.

    With you being MRD, and closer (by at least 5%, but most likely 20% from reading the posts) you must run MUCH more distance to be safe. This changes the reaction window down from .4s as stated previously to about .1s or less which is nearly impossible and falls in line with you only escaping 1/10 times. I can guarantee you CANNOT run across 75% of an Eruption and be safe under any circumstance unless you are living in Japan.

    Our PGL's and MRD's get hit by Eruptions at least 7-9x more often than LNC's due to this very reason. To fix it there is really only one solution at this time.

    Ifrits WS's are timer based so its very easy to tell when he is about to do another, whenever the timer is up you must back your character up to where the LNC's are and wait for the WS.

    Yes, you will do less damage but you will have the time now to stay alive (which is the entire premise to win the Ifrit fight = stay alive, dont get hit, you win).

    Sorry for the long post but I thought I had to because all other replies to assist you are "lawls u r teh badz lrn2play nub" which isn't the case I think.
    (3)

  8. #8
    Player
    Join Date
    Aug 2011
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    Grid
    Posts
    982
    Quote Originally Posted by Zdenka View Post
    To the OP:

    I don't think you are a bad player, nor your connection is bad. I merely believe that your positioning is incorrect. Since that seems to be the topic of this topic now I thought I'd comment.

    Judging from the picture on the OP if you started running right when it appeared and didn't stop, then yes, you should have gotten hit. Even though your teammates seem closer (2 character lengths or so) they are actually further out than you as you must add in 3-4 seconds delay time. So in reality (on their screens) they are 3-4 character lengths past where you are on your screen meaning they got out further in the same time.

    This means one of 2 things:

    -Your reaction time is sluggish.
    -Your positioning is incorrect.

    Since your tag claims you are MRD I will assume your positioning is incorrect and that you are infact a decent player.

    As MRD you must be closer than LNC to meele, though MRD has a VERY small area where they can attack outside of sear range. Now what happens is that an Eruption appears under the LNC, and they must run across 50% of the Eruption to reach a safe area.

    With you being MRD, and closer (by at least 5%, but most likely 20% from reading the posts) you must run MUCH more distance to be safe. This changes the reaction window down from .4s as stated previously to about .1s or less which is nearly impossible and falls in line with you only escaping 1/10 times. I can guarantee you CANNOT run across 75% of an Eruption and be safe under any circumstance unless you are living in Japan.

    Our PGL's and MRD's get hit by Eruptions at least 7-9x more often than LNC's due to this very reason. To fix it there is really only one solution at this time.

    Ifrits WS's are timer based so its very easy to tell when he is about to do another, whenever the timer is up you must back your character up to where the LNC's are and wait for the WS.

    Yes, you will do less damage but you will have the time now to stay alive (which is the entire premise to win the Ifrit fight = stay alive, dont get hit, you win).

    Sorry for the long post but I thought I had to because all other replies to assist you are "lawls u r teh badz lrn2play nub" which isn't the case I think.

    This is what I stated before, thank you for elaborating.

    Simple solution for MRD / PUG.... if the eruption set is not targeting you... run forward into the tank or strafe to the right / left.

    All dps should be doing this anyway. You can easily tell who has the eruptions spawning on them.
    (0)

  9. #9
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by RemVye View Post
    This is what I stated before, thank you for elaborating.

    Simple solution for MRD / PUG.... if the eruption set is not targeting you... run forward into the tank or strafe to the right / left.

    All dps should be doing this anyway. You can easily tell who has the eruptions spawning on them.
    I dunno . . . its not worth risking bringing eruption on the tank. If you MPK the tank, you're gunna wipe 9 times out of 10, if you die as a DPS its not a big deal.
    (2)

  10. #10
    Player
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    Aug 2011
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    982
    Quote Originally Posted by Sigmakan View Post
    I dunno . . . its not worth risking bringing eruption on the tank. If you MPK the tank, you're gunna wipe 9 times out of 10, if you die as a DPS its not a big deal.
    Simple solution for MRD / PUG.... if the eruption set is not targeting you... run forward into the tank or strafe to the right / left.
    You can easily tell who has the eruptions spawning on them.
    Exactly as I said..
    (0)

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