Well, after reading some post i see a big problem with latency, i have sometimes that issue. But i dont agree on simplifying those fights, while it may help with latency will lower the quality on content and obviously lower the difficulty, i liked the new route they took since dazmael darkhold, i dont like the stationary fights where you only move the mob once to a certain position and after that full attack.

I prefer fights where you need to be moving or having to do certain tactics in order to win, like the moogle fight i imagine that one as a full party of moogles that you need to see wich moogle will be killed first, maybe having a 2nd tank to lower the damage or maybe killing adds to lower moogle defenses, etc.