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  1. #51
    Player
    Griffenwhitehawk's Avatar
    Join Date
    Nov 2011
    Posts
    15
    Character
    Griffen Whitehawk
    World
    Excalibur
    Main Class
    Conjurer Lv 0
    Quote Originally Posted by Yves View Post
    No, I didn't say that. I said it is frustrating to hear people constantly claim lag for losses. If you constantly fail to win and others are able to combat lag with good gameplay and win then it is illogical to say that lag is the sole reason for failure as people tend to claim.

    If someone "knows the fight inside and out" and can't win (or win alive) that isn't solely lag - that's bad gameplay.
    really your didnt just say that if you die on ifrit its your fault. seems like you just did. dont be so quick to judge others. some people may not be doing what needs to be done in the battle and just spaming WS and getting cought in animation lock. others like myself arnt and yet still die. its sounds more like bad game design instead of bad game play. but this is what we have to look forward too for the next year. the op is just saying why not make content that doesnt rely on having to move a charater with lag in a split second. at least till the servers are fix next year. cause it will be a long year for those who do have more lag than others
    (0)

  2. #52
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    but i had to use something to frame this letter
    Why did you have to make this "letter" in the first place? An "open letter" is something you get people to 'sign" or add to because people generally agree with you. Any thread starting like this tends to unwittingly assume this agreement.

    What they did with the ifrit fight is just one of a number of creative approaches to complicating a fight- one that goes beyond making the next bigger TP move that drops your HP to 1 and resets enmity. This isn't something to complain about. Just because this one fight had this one unique element, doesn't mean that every single boss battle is going to use the concept.

    the dev guy who made this battle said he was upset that it was defeated within 4
    I could *see* him being upset *with himself* because he failed to make it as impossible as he apparently wanted, but he shouldn't be upset that people beat it quickly. The hardcore players for whom the challenge was built are very resourceful, and they always find a way to beat everything. If 4 days was too fast, what would have been OK? A week, a month?
    (0)
    Last edited by Alhanelem; 11-14-2011 at 06:12 PM.

  3. #53
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    while the lag problems are real and noticable id just like to say this. Whoever designed the crap/obscure droprate for the weapons needs there head grated w/ a cheese grater 4 ifrits canes in a row for me in 20+ fights. Thanks SE my MRD really needed some walking sticks and my ARC needed something to carve arrows outa because the wards arrow prices are outrageous and my LNC needed a weaker weapon. Oh ya and my 17 CNJ really can use that cane(s). My entire LS just got shafted all night long on drops 15ish kills and like 2 dups and of course another cane for my 17CNJ. SE likes punishing us for playing this game. I hope the mentioned compensation for people like me and others who have killed it 20+ times and got nothing is worthwhile like in the form of 1 weapon of there choice or at least a damn lot pool for the fight.
    /
    (0)

  4. #54
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Rentahamster View Post
    Link? Where was this said?
    In the captions for the video of the Letter from the Producer Live II:

    Players defeated Ifrit for the first time four days after he was implemented. The person who designed the Ifrit battle is also in charge of the Moogle battle. He told us that it stung him to learn that some of you were able to vanquish Ifrit in less than 5 minutes. He was half in tears telling me this, and requested permission to up the difficulty for the moogles. I had to say no to that. I explained to him that, in contrast to dungeon content like Dzemael Darkhold, players get to repeat the 1-vs-8 battle with Ifrit. Yet Ifrit held out for four days, and I consider that a fitting challenge. It was quite tough at first, and players had to work hard to defeat him. Once the tactics were established, players were able to defeat him with a degree of certainty, and turned their attention towards improving their time. And that is because the content itself was very well designed.

    But! Despite my words, the man refused to budge. So please look forward to an even bigger challenge than before.
    http://www.youtube.com/watch?feature...6EYTvQ#t=4138s
    (0)

  5. #55
    Player
    Forerunner's Avatar
    Join Date
    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Answa View Post
    Learn to do the fight and stop blaming lag, it's unbecoming.
    Have you seen the picture?

    The ONLY reason Ifrit (Hard mode) is hard is because he CAN hit you WHEN YOU ARE OUT OF THE AoE ATTACKS! -.-;
    (1)

  6. #56
    Player
    Shaedhen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    165
    Character
    Hazel Hargreaves
    World
    Ragnarok
    Main Class
    Carpenter Lv 90
    I have to agree with the OP.
    I won Ifrit for the first time last week with some JPs players and i was truly ashamed of dying so many times yet i couldn't do much about it. Most of the time when Ifrit would use radiant plume i would see myself being the only one out of the lava and also being to only one half killed a second later. Same goes for eruption of course.

    Yes, i can read the chat and gain half a second or something but still, it doesn't always work. And also, what's the point of having visually impressive fights if you can't enjoy them at all because you're always focusing on your chat ? It's not hard to fix, just avoid ground attacks please !
    (0)

  7. #57
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Delsus View Post
    Except its not an isolated incident, its happening widely and all that can be done is for the devs to make content that is harder in other aspects rather than timing, I talk to a friend on skype in this fight and 3-4 secs after I have moved they see me moving, so its not griss' fault.

    Btw not everyone that posts on here is in NA, this is an english forum not a NA forum, please learn that not everyone that speaks english is from NA.
    This happens for everyone... if someone moves there is lag time between when you actually see them move on your screen. The same reason why when you're "out of the fire" you still get hit. On the OP's screenshot if you ran backward for 3 seconds that's about where he would have actually been; right in the fire. If you look at the other players, on his screen, they are outside the fire but that's actually delayed by about 3 seconds... so they are way further ahead of him.


    edit: early morning post, hope it's understandable
    (0)

  8. #58
    Player
    Join Date
    Aug 2011
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    Posts
    982
    Quote Originally Posted by Kyitrai View Post
    Network topography? New York is on top of a major internet exchange so there's probably less hops to get to Japan.
    New York = 20 hops - I have the highest latency of all my LS mates from NA / Canada.
    (0)

  9. #59
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by RemVye View Post
    This happens for everyone... if someone moves there is lag time between when you actually see them move on your screen. The same reason why when you're "out of the fire" you still get hit. On the OP's screenshot if you ran backward for 3 seconds that's about where he would have actually been; right in the fire. If you look at the other players, on his screen, they are outside the fire but that's actually delayed by about 3 seconds... so they are way further ahead of him.


    edit: early morning post, hope it's understandable
    I know there is the lag, I was in that fight with griss, and on my screen he was just standing there and slid back, I tend to be on skype with another friend who was there and she was kinda raging that she was nowhere near, I know it happens for everyone, but for some people it just seems like the eruption has happened on the server before we even see the cracks thats how bad the latency is.

    Oh and to the people that dont want "watered down content" we arent asking for that, just other ways to make it a challange rather than this type of AoE until the servers are overhauled, after that if the latency is acceptable then we can have more ifrit-esque fights.
    (0)

  10. #60
    Player
    Join Date
    Aug 2011
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    Grid
    Posts
    982
    Quote Originally Posted by Delsus View Post
    I know there is the lag, I was in that fight with griss, and on my screen he was just standing there and slid back, I tend to be on skype with another friend who was there and she was kinda raging that she was nowhere near, I know it happens for everyone, but for some people it just seems like the eruption has happened on the server before we even see the cracks thats how bad the latency is.

    Oh and to the people that dont want "watered down content" we arent asking for that, just other ways to make it a challange rather than this type of AoE until the servers are overhauled, after that if the latency is acceptable then we can have more ifrit-esque fights.

    Yeah sometime the Ifrit instance has some lag, but most of the time everything is avoidable.

    On a side note, when our LS has been teaching new members the fight... often they complain about lag and dodging being impossible. But after 5 fights, they can dodge everything. I think it's just the easiest excuse to make when something goes wrong. Basically if you stand on the cracks for an extra .5 - 1 seconds you will take damage.

    Sometimes lag does happen, but 9/10 times you can dodge everything in the fight.
    (1)

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