Quote Originally Posted by myahele View Post
I did this a while back for fun, but as a CNJ. Since many tank cross class abilities can be used, it was a fun experience and *kinda* viable but used up lot of MP to keep self alive and emnity
Breaking the mold is where a lot of the old school fun came from for this genre. For a while now, the genre has been so streamlined that it's like seeing another CoD or Assassin's Creed be released. XIV (from 2.0) tried to break out a little with its focus on being an all around game, where a lot of that attention isn't necessarily on its combat content, but rather everything else. As such, we hope for more out of the combat (since that's primarily what people expect to take part in with these games).

The devs here are so caught up with trying to innovate themselves that they completely overlook how beneficial it can be to allow us some of the freedoms they restrict. This could be simple things like letting us properly under-man current dungeons and raids without resorting to DF (and unrewarded like with exp) to more controversial freedoms like letting us gear/condition our playstyles to fulfill other roles within reason.

It's a very weird development that some of us have noticed in the genre over the years from the beginning. Devs get into the habit of removing "fun" as it seems like it needs to be limited. I'm referring to actual concepts of "for fun" rather than subjective things like "Gordias difficulty is fun".

WoW, for example, originally gave players fun items like costumes to use at will (almost) with no real limitations to it. Somewhere down the line though, that became too taboo to allow players such freedoms and in came 1hr cooldown for a 20sec costume effect.

Even here with my earlier mention of under-man parties, it became too absurd of an idea to allow people to under-man content. Want to try to duo/trio low level dungeons? Well now you can... you just can't do it for exp, this is ignoring the fact that they could still introduce exp limitations like is already in place for world mobs. Likewise with current endgame dungeons. Most people only do them through Roulette solo for the bonus, so it's not like under-man groups would be rampant enough to kill queues lol.

It's just an unfortunate (but minor) place that the genre finds itself in at times.