Quote Originally Posted by MomomiMomi View Post
What excuse do all the other dungeons have? PotD enemies have more going on than enemies in all the normal dungeons.
To be fair though, back in 2.0 I tanked lvl 50 dungeons as BLM, so there is nothing preventing it from happening other than SE wanting the blue-blooded classes to feel important by adding a "required" party composition. Did it go smoother with a "real" tank? Sure did, while I could manage the first giant pull of half the dungeon in WP I had a more difficult time keeping the same speedrun time as a party with a dedicated tank class during the second half of the instance, but it WAS very much possible, and with great times too. Rarely took over 15 minutes as the bosses went down like butter. To be honest, summoners could also tank WP very well with Titan Egi. Bards too with kiting, but that was a snoozefest as it takes so long to beat a dungeon that way.

Point is, the normal dungeons are often doable without a tank. SE just don't want to put that stress on DF groups, and that for a good reason. What makes it work better in PotD is that it is all mechanics that hurts, and having a good party comp (one healer, 3 DPS) only allows more opsies.