Quote Originally Posted by Mycow8me View Post

Cyan Healer/tank > Party heals/party damage mitigation from MP skills and TP skills.
Yellow Healer/DPS > Party heals/DPS skills using MP skills and TP skills.
Magenta DPS/Tank > Mob debuffs/Party buffs Skills using TP. Buffs are short duration 5-10 seconds, possibly stackable?


This has been an Idea I've had since forever. There is always 2-4 dps in a party in which a spot could easily fit the role of support. A 4 player party can have a dps spot interchangable with a support spot. A 8 player party can have 2 dps spots interchangable with a support spot. There's so much possibility here that its unreal. This is really just a very rough draft. Ultimately though, this could add so much variety to the game that it will probably not happen simply because of that.

In before Balancing issues, dungeon/raids need redesigned, devs understaffed, can't have nothing nice... etc...
Reposting my thoughts on this from another thread. My thoughts remain unchanged. I'd like to see diversity and this could easily work if the dev team actually put some thought into it. The reason it will probably never make it though is cause people will cry balance issues the moment things start to diversify or they will cry about fights having to be different which isn't entirely true.