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  1. #24
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Here is what I think about removing the trinity. To do that for jobs would go against the principle of jobs and it is not happening here.

    Now if we are talking about classes. On the fly class switching could be interesting for solo or low man content. Anything more than that and different characters would become redundant. Why do you need a party of eight people when you can do every role yourself?

    The system would have to have pre-selectable loadouts per on the fly class swap consisting of skills and traits. Combat would have to move more towards synergy systems and less self rotation epeen. I have a defense buffing parameter in my loadout, I place that circle on the ground, someone with a provoke walks into that circle and provokes an enemy into that circle and takes less damage while tanking. The concept of class synergy skillchains comes into play for heals and attacks. I use a Fast Blade on x enemy, a second player executes an Absorb Speed weaponskills after and gains an attack speed buff of x amount of seconds.

    Class synergy would have to be the meta, the best way to do things and any self executed skills that boost your own power would have to be very weak. Basically, it would almost be a classless system and class would mostly be a cosmetic effect, color shifted skills, etc. Because once different specs start getting labeled with identities aka stuff they can only do/use, then things start getting reverted back to a job like system.

    This is all theoretic stuff because a complete meta shift is not happening at this point in the game.

    If anything I would like to see jobs become their own separate things from classes as now with specialist systems designed for full party- alliance play. And for classes to not be obliterated but re-imagined for play in 1-3 person thier own difficult endgame content designed for people who don't want to raid or be so locked into a build.
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    Last edited by Sandpark; 10-04-2016 at 07:11 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB