How would I do it... {Hmmm.}
I've had some thoughts on the matter, recently. Well, for starters, I enjoy the trinity system. However, I think it would be cool if each job had a secondary role they could queue for. Bards could queue dps or healer, summoners can queue dps, or tank (I say tank because the oft neglected Titan-Egi), and so on. In their secondary role, their trait window would change to accommodate that role's needs. Mayhap the trait, A Song Of Fire, causes flaming arrow to take on an asylum-like effect, for example. Bard's would also need some kind of healing-over-time song, and perhaps the Warden's Paean shifts into an at-will esuna, with the added bonus of blocking the next effect as well. Perhaps, also, bard would lose one class' crossclass skills, and have crossclass skills from CNJ added to the mix. Just some ideas. Now for a list to sum up what I am trying to say:
1) every job is given a secondary role they can switch to (outside of battle in the open-world, not at all in instances)
2) the classes they can take crossclass skills from change, or at least one of them does
3) a separate trait window for the secondary role handles modification of existing abilities to better fit that role's needs
4) they can only queue as one of the roles at a time, thus keeping to the trinity, while adding role options
5) new abilities could be introduced for the secondary role, maybe, though my preference is modifying current spells, skills, and abilities
for some added fun:
Summoners, when tanking, need a holmgang/hallowed ground/living dead. This is what I came up with:
Summoner's secondary role trait window gains the trait, "Earthly Tether" on Tri-Bind. Using what we now know as Tri-Bind, on their titan-egi, Tri-Bind splits the summoner and the egi's hp between them, while making it so that neither one of them can die while the other yet lives, and that healing abilities on the egi also heal the summoner, and healing abilities on the summoner also heal the egi.
Obviously, each primary role skill would have to be closely looked at and balanced for the secondary role, to keep any job from being too powerful as a secondary role. I thought maybe they could implement the secondary role system for dungeons and such at first, then move on to allowing EX primals and 24-man raids/8-man raids afterward, once all things have been properly adjusted for smaller stuff.![]()