Am I the only one who'd love to see more abilities that allow jobs some chance to move outside their role slightly? By this, I mean things like healing abilities on tanks/dps (Clemency, The Warden's Paean), maybe more defensive cooldowns on dps or even healers (like Foresight) or maybe even stuff like short-duration Provokes for high-HP dps.
Obviously this would all have to be balanced very strictly and it's honestly it's likely that even if abilities like this were added they wouldn't be worth using. But personally I feel that the devs are far too rigid with the 'trinity' system idea. It is strange, though, that tanks and healers can put out dps almost equal to actual DPS classes, but dps have absolutely no way of helping the tanks/healers outside of MP/TP regen.
You could argue that Bard and Machinist can do this with Warden's Paean / Dismantle / Rend Mind, but this doesn't really contribute to making the healer / tank's lives easier as much as a max dps healer/tank contributes to those in the dps role, not to mention that abilities like these always have very long cooldown. Whilst Warden's Paean is only on a 45 second cooldown generally if there's going to status effects that can be removed with Esuna there's always going to be more than one going out within the cooldown time, not to mention the fact that it's generally expected of you to use it on the Warrior everytime they pop Berserk.
I really feel like more abilities this like this would encourage more teamwork and less focus on personal dps, and I'd love to hear other people's opinions on this kind of thing!