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  1. #21
    Player
    Rhuazie's Avatar
    Join Date
    Oct 2015
    Location
    Ul'Dah
    Posts
    180
    Character
    Rhuaza Rihza
    World
    Balmung
    Main Class
    Monk Lv 96
    Quote Originally Posted by Pompoen View Post
    @ OP, I actually greatly dislike how our chars are just mute 99% of the time and our greatest ability is 'The nod of Light' because damn, all we do is nod. I was glad to see we got at least a few options for 'dialogue' in Heavensward, but rather upset when, for example, I chose the '...' option when talking to Alphi about Estinien and he still got super hype over saving him; meanwhile all I could do was stare at the screen and go 'that is NOT what he said!' /shrug
    By far my favorite response. I got a kick out of selecting "..." only to get a "HELL YEAH WOOP GREAT RESPONSE" from the npcs. Someone said it'll take a lot of time and money to add a system where npcs ACTUALLY respond to your choice realistically (or have a conversation with a npc using said choices. Like, for example, if you DO say no, there'd be an extra dialog the npcs go through trying to convince you or something. /sigh), and it makes me think that a lot of content is pushed out before it's actually developed properly (example: 3.4 MSQ WoD....).
    (1)
    Woah there friendo
    Let's calm it down

  2. #22
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    I've been irritated at SE seeming to try and push that the WOL and aymeric have something going on which sucks when you the player don't want that for YOUR character.
    (1)

  3. #23
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lone-wolfe-02 View Post
    I've been irritated at SE seeming to try and push that the WOL and aymeric have something going on which sucks when you the player don't want that for YOUR character.
    If I wasn't offered dinner for saving your nation, I'd be pretty pissed. Nothing is going on between the WoL and him, it was a meal to share stories in a lull of the action and say thanks.
    (0)
    Last edited by Greedalox; 10-04-2016 at 09:55 AM.

  4. #24
    Player
    Pompoen's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    218
    Character
    Bebeca Beca
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Rhuazie View Post
    By far my favorite response. I got a kick out of selecting "..." only to get a "HELL YEAH WOOP GREAT RESPONSE" from the npcs. Someone said it'll take a lot of time and money to add a system where npcs ACTUALLY respond to your choice realistically (or have a conversation with a npc using said choices. Like, for example, if you DO say no, there'd be an extra dialog the npcs go through trying to convince you or something. /sigh), and it makes me think that a lot of content is pushed out before it's actually developed properly (example: 3.4 MSQ WoD....).
    LOL That honestly felt so awkward for me; my character isn't actually a guy of many words for sure but when he's against something you'd know; I guess even no response ( '...' ) passes for a YES LET'S DO THIS I AM SUPPORTING YOU IN THIS!! /facepalm

    Yeah, it might be like that; though I honestly enjoy to see the responses npcs give in RPGs when they expect the MC to agree and you say the opposite, the responses are usually hilarious, though they don't let you progress if you don't select the right one, at least you get to see something different for a second.

    Someone also had mentioned retainers and that actually got me thinking, our retainers *do* have more personality than our characters; would be nice if we could get some sort of option on CC for our own characters as we do retainers, so that they can at least have 'some' personality (probably a lot of work again with the dialogues and such but, one can dream)
    (0)

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