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  1. #191
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CookieMonsta View Post
    Unfortunately, I think this is the ultimate issue of mechanics heavy Savage raids. Gordias never had this issue because the mechanics were simple but derived its difficulty from tough numbers. The community responded badly and thus we have the new format, programming has limits so sometimes it is better to have a phase as skippable to prevent bugs and other unintended effects (e.g. T7S).
    Yes and no, I think you are right, but I also think that that is a cop out. There are ways that even I can think of that would make for interesting fight design that takes phase skipping into consideration (A6S is a good example of a fight where you can't push phases easily, especially between bosses, and brawler especially so). The devs need to keep an open mind to the design and account for unpredictablity and design the fights that work regardless.
    (0)

  2. #192
    Player
    Pasquale's Avatar
    Join Date
    Jan 2015
    Posts
    85
    Character
    Pasquale Omega
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    This thing of : hardcore population to cater is 1% looks like the Robot premade answer on any argument . i've seen this as answer on any Reply lol
    (3)

  3. #193
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by KaitlanKela View Post
    If you think savage is too easy you just need to accept that you are in a very small, very vocal minority and SE simply cannot cater to your needs because they do not have the resources to do so. Sure, everyone would like more content of the difficulty level they prefer, but you have to temper that desire with the reality the SE has to sell this product relative to the people who consume said product.
    Basically i have to have less fun on the patch then the casuals because i do know a good rotation, i'm not slacking and possibly more-skilled ?
    That's stupid raiding as and will always be an investissement, you have to know and play a job correctly (decently ain't enough in Savage tho') to clear it.

    I appreciate the fact that if one people screw up a mechanic you ain't wiping, on this raiding tier you've to adapt. But i don't like to sacrifice my fun for people that wanna clear Savage but not invest themselves into it.

    Quote Originally Posted by KaitlanKela View Post
    They have the stats of the clear rates. They aren't going to spend their time making content only 2.5% of the playerbase will play, it's not cost-effective.

    The end. /thread
    The profit of the chineese outfit would litterally cover the cost to tune a good savage fight
    (2)
    Last edited by Watachy; 10-04-2016 at 11:36 PM.

  4. #194
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by KDSilver View Post
    I keep reading topics about the creator and "how it is easy" since the release of 3.4, but I'm wondering something.

    How many people who are giving their opinion have already made every savage of this content?
    I doubt everyone already did it.

    I'll only begin Savage Thursday,so I won't say a thing about it until I beat every floor, even if i'm surprised of how fast some group already made them all.
    But i'm curious knowing what these people think and from them, what made them beat the content so fast.

    We won't be able to 'objectively' debate about it 'til 90% of the people who are talking about the raid made it.

    I won't be suprised to see some who are yelling about how easy it is based on the progression of hardcore raider being stuck themselves.
    Wait and see.
    It is more towards comparing it's difficulty with Midas/Gordias, which it is significantly easier. It isn't to say the content itself is very easy or not challenging, but compared to the previous two tiers, these turns are much easier. I am at AS11 right now and from AS9/AS10, they were very easy to learn and took minimal practice to get them down. The question is, is this the level of difficulty that SE should do for expansion onward.
    (2)

  5. #195
    Player
    Auteur's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Vardy Davout
    World
    Coeurl
    Main Class
    Red Mage Lv 80
    This game badly needs proper PvP content to funnel the insatiable competitive angst of a certain small percentage of the game pop; they aren't going to complain when they have to compete against a evershifting standard of human rather than ai opposition. This will also have a side benefit of diverting their attention from trying to ruin the game for the rest of us #nomidastouch
    (5)

  6. #196
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Auteur View Post
    This game badly needs proper PvP content to funnel the insatiable competitive angst of a certain small percentage of the game pop; they aren't going to complain when they have to compete against a evershifting standard of human rather than ai opposition. This will also have a side benefit of diverting their attention from trying to ruin the game for the rest of us #nomidastouch
    Ouch people asking for a good PVP since years now, fro example the GC restriction is abusive and improve queue time for nothing, you won't see a good PVP mode since PVPERS are less than raiders (and if you follow people logic, you don't care about raiders cause they aren't enough, so what about PVPERS ? they're ghots).
    (2)

  7. #197
    Player
    Miscreant's Avatar
    Join Date
    Dec 2013
    Location
    Lisma
    Posts
    351
    Character
    Claire Delune
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Part of me hopes that skipping mechanics was actually part of the design and that it might make the fights shorter but harder with harder hitting attacks coming more frequently, but then I realise I'm being far too optimistic... We skipped the whole shield mechanic when we cleared A11S, which meant we avoided the boss getting a damage up buff, kind of silly that you can skip that especially when we're only using Sophia weapons.

    I've enjoyed this raid anyway, the community needed something a bit easier, if this was perhaps too easy waits to be seen I guess.
    (0)

  8. #198
    Player
    nakano13's Avatar
    Join Date
    Aug 2013
    Posts
    92
    Character
    Kaitlin Nakano
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    I haven't been able to jump into Creator Savage yet (just returned from a 6-7 month break and not ilevel yet), but I do agree with your points about the tuning. I am happy that Creator was made easier, but at the same time, it seems like the later fights (11 and 12) are also a bit too toned down seeing the amount of statics that have already completed the entire raid within this first week.

    I was really hoping to see the fights go back to Final Coil level of difficulty, where the first 2 fights are challenging but doable for decent teams at min entry level gear, and the last 2 fights require a bit of gear in order to meet the dps/hp checks. They were "easy" for the hardcore 1% groups who pushed the limits of gear and dps, but challenging enough for the majority midcore groups playing who would easily spend anywhere from 1-3 months to clear the entire raid with progression.

    I didn't even bother trying Midas after clearing A3S because I was so burnt out from Gordias, but a little bit of a challenge is not a bad thing considering this is a "raid." As long as we can see fights tuned appropriately from day 1 so that phase-skipping/cheesing isn't something that can be done from the get-go, I think we'd be able to get to a sweet spot with raid difficulty again.
    (1)
    Last edited by nakano13; 10-05-2016 at 01:07 AM.

  9. #199
    Player Windi's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    243
    Character
    Windi Skywalker
    World
    Cactuar
    Main Class
    Bard Lv 60
    Quote Originally Posted by Aquaslash View Post
    How is that any different from now? Did anyone learn anything because Brute Justice made them slot VIT materia? Or the Nisi sac strat?

    Or were these cheesy methods to cover artificial gates, and pass things that they mathematically should have lost to.
    Fair point. I don't even know how these developers can do much with this game's difficulty due to the upward progression system.
    (0)

  10. #200
    Player
    Join Date
    Nov 2014
    Posts
    290
    Quote Originally Posted by Velhart View Post
    So let things be potentially broken, ill structured, and fall under amateurish like design as long as it is fun? Okay.
    How is something being easyer broken? oo that right your hardcore..
    your better then everyone so it broken.
    (3)

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