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  1. #91
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Reynhart View Post
    I have a question for raiders.

    If you can comfortably clear Creator with Midas/Lore gear and you know that you won't have any harder content before level 70 in the next expansion, where you'll buy better gear from new NPCs in the meantime, what incentive do you have to farm Creator each week ?
    Having fun? I know that concept is lost to a lot of people these days. There's also getting good enough to sell runs, and personally I like to have the best gear I can get because I'm OCD like that...

    Except for the Creator spear. That's a piece of garbage, weapon damage be damned. I'll gamble on the new zeta being 275 when it gets to its final form

    Oh and I need that Arrhideus mount cause RISE UP AND SOMETHING SOMETHING PEOPLE
    (2)

  2. #92
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Game becomes shallower and shallower. Dungeons getting smaller easier more linear. Gear becomes obsolete faster and faster and raiding is pretty much dead since 3.0. What was Yoshida's answer in the latest interviews remember? Make a break play another game and comeback. He also said (more liked implied) that the western audience is at fault for the raiding scene because Japanese people clear the content just for the fun of clearing it and not for the rewards. He just said the game will keep getting more casual and if you don't like quit playing or be like the Japs. Clear content for the sake of clearing it and nothing else. If this is the answer of head of FFXIV production then do not expect greatness. Seems like they made the money they wanted and they shifting towards a more casual play style to attract new players. The problem is not only Alex Savage but all the other dungeons as well. The problem is just way more obvious and serious on the raiding dungeons because it supposed to be a more rewarding and challenging content. After 3.0 the game shifted its direction towards a more casual gameplay with more fluff content and less challenging dungeons/raiding. Gear progression is meaningless and a huge mess.
    (2)

  3. #93
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    Quote Originally Posted by Pasquale View Post
    All beast tribe max lv - got over 100 minions - about 45 mounts ( birds included) - won some LoV tournament - took part in tt tournament several times - around rank 40 1st the feast season + i have airship mount and red ads from frontline - completed main scenario and all the sidequests - farmed yokai mount - about to finish last relic step - did Pod several times 100 floors.. And other things i can't remember and the point is most of these took few days to be completed
    And what would be the difference if you completed the raid in 10 days instead of 2? There wouldn't be any difference.

    I'm a completionist too, I'm on the 1st Feast season at 50ish rank, minions, mounts, TT, LoV etc... We have a lot of free time to invest on this game, but I guess everyone enjoys it in a different way. I really enjoy the story and I'm always lurking the Lore forums, so maybe I'm just a fanboy of the game.

    Artificial difficulty is really bad, such as gearchecks like the last patch raid. A team should be able to complete the actual content with the actual gear (ilv250 crafted on day 1, in this case) and people that has less time/skill should complete it after farming some ilv260-270 gear.

    What would you change on the raid? How would you increase the time to complete a raid without artificial difficulty methods?

    Quote Originally Posted by cgbspender View Post
    Speaking of "tuning", fights were not the only thing that seemed to be overlooked. On day 1, gearing 2 HC statics meant :

    1300-ish raziqsap , 150-ish arachne webs, 290-ish Borax, 130 scheelite, 80 dubbin, etc

    Total seals needed for 2 statics : 1,379,000 seals. Capped at 50k for all players, that doesn't even half-cut it.

    Even, for just one static alone, this is way too much. Did the devs do the maths at all ?

    Nakade, former crafter in Solitude, world-competing FC.
    That's 86187 GC seals per person, seems fairly tuned for me. I crafted every ilv250 gear at day 1 and didn't spend any gil. It took me hours of gathering and stuff, but it's basically GC and lore items, easy to obtain if you had a geared crafter and gatherer. Ended up crafting 2 sets of healer, half of caster, and random accessories for other set members, but they provided me the materials except the gathering ones wich I had to gather.

    If you had to craft gear for 16 persons, that's because you wanted to :S! Content seems correctly tuned for me here! Lore items are easy to obtain if you capped 2000 before patch, and GC seals are easy too. You can craft cheap stuff and convert it to GC seals, or just do the new lv60 dungeons to get lore/gear to convert to GC seals.
    (2)

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  4. #94
    Player
    cgbspender's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    There is a misunderstanding here. Solitude, nor like any other hardcore FC, expects crafters to "supply their entire FC" alone. And no, I'm not asking to have an "easy time". I'm very fine with difficulty, but this patch is the only one, through all my entire career as a crafter, that felt really unscaled, in regards to how raiders/crafters can correlate.


    We had rough times before (specialists, favor grinds, etc), but the difficulty for them "scaled up" well with the raiders progression. And this, was perfectly ok, regardless of the grind.

    3.4, however, didn't scale up well at all. In all previous tiers, teams competing for world-progression could usually handle the first floor with their previous gear, and then start receiving the next few pieces of gear progressively as they were progressing into the tier themselves, in a progressive manner. That kept a fair balance between how fast crafters can craft and raiders can progress, which I think was good. The balance was broken in 3.4, due to the excessive amount of seals materials.
    (0)

  5. #95
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Basically, you are asking it be made easier for only a few crafters to supply sixteen players with full ilvl 250 gear. Uh, why would that ever be a thing?
    Because this whole method of economic control has proven efficient to make one thing and one thing only, make only a few crafters the suppliers of the market board and in general, making the richer even more and faster than ever richer while making the entry level to crafting much, much, much higher, thus, less competition, higher prices, more resources for a few. And considering switching specialists isn't something impossible, not even hard, hardcore crafters just rotate through the specialists crafting bulks of items to later list them. To not mention most have 1 or 2 alts, with other specialists ready.

    You are right, it will never be a thing, is evident economics are another thing about this game that is completely above the level of the dev team, their fixing to the "omni-crafters" was making them "snowflake-crafters", limiting their productivity 3 times, but making everything they make 20 times more valuable. LMAO.
    (1)

  6. #96
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    OP makes me very worried about this raid tier. My group only did a couple of hours in A9S so far and it seemed extremely easy for savage content. If the last reason to raid (challenge) is taken away, I'm not sure what I'm going to do in this game.

    Reasons to raid: Story, Gear, Challenge

    RIP raiding, time to start doing min-ilvl challenges instead I guess.
    (0)

  7. #97
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Kitfox View Post
    OP makes me very worried about this raid tier. My group only did a couple of hours in A9S so far and it seemed extremely easy for savage content. If the last reason to raid (challenge) is taken away, I'm not sure what I'm going to do in this game.

    Reasons to raid: Story, Gear, Challenge

    RIP raiding, time to start doing min-ilvl challenges instead I guess.
    Unsync raiding to min ilvl requirement, quite challenging actually xD
    (0)

  8. #98
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alexander_Dragonfang View Post
    Because this whole method of economic control has proven efficient to make one thing and one thing only, make only a few crafters the suppliers of the market board and in general, making the richer even more and faster than ever richer while making the entry level to crafting much, much, much higher, thus, less competition, higher prices, more resources for a few. And considering switching specialists isn't something impossible, not even hard, hardcore crafters just rotate through the specialists crafting bulks of items to later list them. To not mention most have 1 or 2 alts, with other specialists ready.

    You are right, it will never be a thing, is evident economics are another thing about this game that is completely above the level of the dev team, their fixing to the "omni-crafters" was making them "snowflake-crafters", limiting their productivity 3 times, but making everything they make 20 times more valuable. LMAO.
    When BiS gear were locked behind red scripts, I would have agreed. Now, however, you have access to basically everything except the most recent recipes. And even those aren't technically gated as capping red scrips once a week essentially allows you to rotate your specialists how you fancy. I made 2M the other day selling furniture I could have done in baby leveling gear. If you understand the market and don't instantly run to the best crafts, you can make a small fortune. I've probably accumulated 25-30M over my year long play time. The vast majority of that came from selling stuff anyone could make just by leveling their crafters to 50. Hell, I even took months off crafting to boot. You do not need pentameld, BiS gear to earn a profit in this game.

    Quote Originally Posted by Kitfox View Post
    OP makes me very worried about this raid tier. My group only did a couple of hours in A9S so far and it seemed extremely easy for savage content. If the last reason to raid (challenge) is taken away, I'm not sure what I'm going to do in this game.

    Reasons to raid: Story, Gear, Challenge

    RIP raiding, time to start doing min-ilvl challenges instead I guess.
    Honestly, I want the devs to make this a viable option. Put achievements or even the primal mounts behind low ilvl thresholds. That way people who want an "easy" version can blow through it while those who want a challenge are also rewarded for their efforts. I feel this is where FFXIV lacks: gifting rewards to everyone because some people only want the easy way out.
    (0)
    Last edited by Bourne_Endeavor; 10-03-2016 at 09:31 PM.

  9. #99
    Player
    Pasquale's Avatar
    Join Date
    Jan 2015
    Posts
    85
    Character
    Pasquale Omega
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by ChocoFeru View Post
    And what would be the difference if you completed the raid in 10 days instead of 2? There wouldn't be any difference.
    Artificial difficulty is really bad, such as gearchecks like the last patch raid. A team should be able to complete the actual content with the actual gear (ilv250 crafted on day 1, in this case) and people that has less time/skill should complete it after farming some ilv260-270 gear.
    .
    Our group was able to clear A11s with an everage gear of 245 but i can tell you we would be able to clear it even in 242/243 , midcore group 250 group can clear it easy ( yes so if u have money the first week a midcore group can clear it too) maybe soft group can clear it in 260. All this to say that in 2 months every1 will clear and there will be an hole of 4 or + months with people who don't know what to do since they even completed the hardest thing
    (0)

  10. #100
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Launched View Post
    It's not as badly tuned as A3S or A4S.


    Well...


    You said it. Obviously it's an exception when you don't like it, right?
    Funny, I remember putting that up in regards to Diadem not being fun.

    It is a subjective opinion. If you enjoy ill designed aspects of the content, then by all means, don't let me spoil your fun.
    (0)

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