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  1. #1
    Player

    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    48

    My only problem with jumping is that 99% of jumps will be done out of boredom.

    I have no problem with jumping, I thought the higher quality animations of 14 make it look less gimmicky then wow and I can see how it adds another level of dimension to the game, the lalafell animations look a little silly but i think they're running speed has always looked strange to me so i can't say i'm surprised nor really care all that much as i choose not to be a lalafel.

    I know they're are a lot of threads on jumping but i think we can all agree that looking out into a field of players constantly hopping around looks silly. I never got into WoW but whenever i watched my friends play it seemed like they would hit the spacebar almost like a nervous tick whenever they were walking any distance longer then 10 seconds or a wait that took more then a minute.

    My solution here is simple and to suggest some kind of minor delay when the player hits the ground so that it hurts on running speed efficiency. I'm talking about something so small that if a player were to jump 30 times in a row while running they would only arrive at their destination 25% later. I think that would be more then enough to stop 90% of players from jumping around town nervously.

    I also believe when jumping offers no distance/hour penalty minor obstacles like fences or ledges offer no further immersion then the ghost fences and ledges we currently have in game now. Jumping should make me feel like i'm manipulating my characters position in space not an assumption that i constantly own all the space above my characters head with no real limitations.A properly timed jump over a fence is a lot more gratifying then passively spamming jump as my character approaches a fence.

    While i think the modern day WoW player will undoubtedly be frustrated by this, I have a lot more faith in the mature audiences ability to respect realism and FFXIV's individuality, cause what we have now screams wow clone and a lack of imagination something that any new player will notice the minute they hit the largest key on their keyboards. I don't want to look out upon FFXIV's beautiful landscapes and notice the nervous twitches of an impatient player over the intricately designed gear that he potentially spent long hours trying to acquire.

    Thanks for reading and even if you don't agree with me I at least hope I can inspire the community to continue to offer constructive criticism.
    (55)

  2. #2
    Player
    Skyrant_Kangaroomouse's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Skyrant Kangaroomouse
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    We don't need jump, get it in your thick skulls SE.

    You can implement jumping if it is NEEDED for example:

    1. To solve platform puzzles.
    2. To get onto higher ground to do more damage as archer.
    3. To access hidden areas.
    ...

    As long as this is not the case THERE IS NO NEED FOR JUMPING!
    (51)
    Is 20 dmg for the hit like 30 dmg if a RNG shoots?
    No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?
    How i mine for fish?

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    We don't need jump, get it in your thick skulls SE.

    You can implement jumping if it is NEEDED for example:

    1. To solve platform puzzles.
    2. To get onto higher ground to do more damage as archer.
    3. To access hidden areas.
    ...

    As long as this is not the case THERE IS NO NEED FOR JUMPING!
    i COULD be wrong but i could swear they said in one of their last statements that jump will play a role in the access of different areas such as desired ledges for zone advancing like you suggested but will have no effect on battle performance such as having a damage advantage by being higher up than the enemy.

    basically jump is being designed in mind for the the new zones, not the current ones.
    (11)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  4. #4
    Player
    Skyrant_Kangaroomouse's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Skyrant Kangaroomouse
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Dreadnought View Post
    i COULD be wrong but i could swear they said in one of their last statements that jump will play a role in the access of different areas such as desired ledges for zone advancing like you suggested but will have no effect on battle performance such as having a damage advantage by being higher up than the enemy.

    basically jump is being designed in mind for the the new zones, not the current ones.
    I believe it if i see it. I will quit if i see people jump around in town. I just can't take it, it ruins my immersion and fun.

    @OP, it's not about looking WoW-ish. It has nothing to do with WoW, other MMO's had jumping. I don't know what you try to say, but i know that no matter how you make the animation look, it's still jumping.

    Restrict it to areas that you need to jump? Yes, why not, can always make characters automatically jump. Nothing is more frustrating than trying to jumping over a bottomless pit and falling down every time because the timing is off/there is lag.

    You see, the game has enough problems already, there is no need to introduce another problem right now. Jumping is gonna cause problems and more work and it's not needed in my opinion.
    (6)
    Is 20 dmg for the hit like 30 dmg if a RNG shoots?
    No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?
    How i mine for fish?

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    I
    You see, the game has enough problems already, there is no need to introduce another problem right now. Jumping is gonna cause problems and more work and it's not needed in my opinion.
    Yup... This right here.
    (0)

  6. #6
    Player
    oddo's Avatar
    Join Date
    Nov 2011
    Posts
    44
    Character
    Oddo Senji
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    I believe it if i see it. I will quit if i see people jump around in town. I just can't take it, it ruins my immersion and fun.

    @OP, it's not about looking WoW-ish. It has nothing to do with WoW, other MMO's had jumping. I don't know what you try to say, but i know that no matter how you make the animation look, it's still jumping.

    Restrict it to areas that you need to jump? Yes, why not, can always make characters automatically jump. Nothing is more frustrating than trying to jumping over a bottomless pit and falling down every time because the timing is off/there is lag.

    You see, the game has enough problems already, there is no need to introduce another problem right now. Jumping is gonna cause problems and more work and it's not needed in my opinion.
    See you later then /jump /jump /jump
    (2)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    837
    If Jump won't actually have a real function then they shouldn't waste time developing it.

    /twogil
    (4)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    We don't need jump, get it in your thick skulls SE.

    You can implement jumping if it is NEEDED for example:

    1. To solve platform puzzles.
    2. To get onto higher ground to do more damage as archer.
    3. To access hidden areas.
    ...

    As long as this is not the case THERE IS NO NEED FOR JUMPING!
    Totally agree. Now Jump would be quite useless, It would be implemented only beacause a big number of players have asked it ( Why? ). A recast for Jump would be useless too, if you implement it I should have the possibility to use it whenever I want. I hope that SE will do a good Job with it, beacause it could really ruin the seriousness of FF and its realism.



    Example of area where Jump could be used...
    (Jump limited to certain area could be a solution?)
    (3)
    Last edited by Enma; 11-09-2011 at 04:28 AM.

  9. #9
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    We don't need jump, get it in your thick skulls SE.

    You can implement jumping if it is NEEDED for example:

    1. To solve platform puzzles.
    2. To get onto higher ground to do more damage as archer.
    3. To access hidden areas.
    ...

    As long as this is not the case THERE IS NO NEED FOR JUMPING!
    I agree tanaka even said the same thing but yoshi-p goes in many interview a lot of players are not liking the jumping idea. "Then why the hell you going to add it if a lot said no -.-" He goes on saying because other mmo have it pretty much saying oh wow,aion,rift,blah blah blah have it? oh we adding it too. Great job at listening to your main player base most the people that like jump would just return back to there mmo they play or play blizzard new one when they get bored then we be stuck with it.

    If jump have a point in the game like what you said then i agree if not then don't even add it.
    (2)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  10. #10
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    We don't need jump, get it in your thick skulls SE.

    You can implement jumping if it is NEEDED for example:

    1. To solve platform puzzles.
    2. To get onto higher ground to do more damage as archer.
    3. To access hidden areas.
    ...

    As long as this is not the case THERE IS NO NEED FOR JUMPING!

    But one thing that i would like gone is the message that your archer is to far above from the target, we should be able to get to higher grounds while the mob finds its way to us while we kill it
    (1)

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