The only difference they made was add butt spikes to my armor and made the colour ugly...
The only difference they made was add butt spikes to my armor and made the colour ugly...
I'm with you on this. F2P games manage it perfectly fine with even more colour options than we even have.
From what i see Bard get's one of these things added to the chest but well least it has a better colour... One tiny thing added to the gear and now it can't be dyeable, it's just lazy.
Last edited by Lone-wolfe-02; 10-25-2016 at 06:06 AM.
It's so they can add a recipe to make the Savage version dyeable next patch, in place of something actually new that wasn't lopped off to be added later.
It's also so that people who like the normal mode default colour highlights (the white trimming for example on the caster coat) and/or the simpler design without the accessory bits, can get annoyed when they inevitably add said recipe for the savage variant and leave the normal with no recipe - and thus - no dyeable version.
I don't want it dyable .
I still have no idea how "We made it look different!" is a good enough excuse for not being dyeable. The gear doesn't look that different, it's more like you designed the Alexandrian pieces, then snipped some stuff off of it and called it Prototype. This is way easier on you guys than having one set of armor that is non dyeable vs dyeable.We received a lot of feedback from players globally who said that they'd prefer the gear design between Normal and Savage to be noticeably different, or to have some slight adjustments to differentiate the two, or to do something to help motivate players to approach Savage content.
Since they are different, make the Prototype version also dyable while you guys are at it!However, after introducing the new Alexandrian gear, we received lots of feedback asking to make them dyeable as well. During the "Please Look Forward to It!" panel at the Fan Festival 2016 in Las Vegas, Yoshida mentioned that the dev. team will look to see if this would be possible to make the gear from Alexander: The Creator (Savage) dyeable.
It's not about knowledge, it's about development time.This makes NO sense. You have the ability to make gear dyeable. How does making unique armor models preclude making a piece of gear dyeable??
In any MMO worth its salt, ALL gear is dyeable by default. Why is such a simple thing so difficult for your devs? I honestly don't understand it. We should not have to choose between "new armor models" and "dyeable gear". Those are BOTH things we should have. Your dev team should be knowledgeable enough to do so.
It's not a difficult concept (or shouldn't be, but apparently I'm wrong...) that completing things takes time, and projects budget for a certain amount of time for each aspect to get things done.
And honestly, I'd trust the team actually budgeting that time and working on said project when it comes to what they can and can't get done over whiny forum goers who cry over something they can't control, and whose best comeback is that "MMOs worth their salt do it" while ignoring that those that do have extensive dye systems typically compromised in other areas with said gear (or other areas of the game) to make the "everything dyeable" happen...but then again, that wouldn't fit into their idea that the devs here are stupid or incompetent for not doing what they wanted, now would it?
Last edited by Berethos; 10-25-2016 at 08:08 AM.
Show me evidence that MMOs who let you dye all gear have somehow "compromised" in other areas with the gear or the game.those that do have extensive dye systems typically compromised in other areas with said gear (or other areas of the game) to make the "everything dyeable" happen...but then again, that wouldn't fit into their idea that the devs here are stupid or incompetent for not doing what they wanted, now would it?
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