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  1. #21
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    The only difference they made was add butt spikes to my armor and made the colour ugly...
    (4)

  2. #22
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Naunet View Post
    Pretty sure I knew that already. Please tell me how all other MMOs manage this basic thing without sacrificing new armor models.
    I'm with you on this. F2P games manage it perfectly fine with even more colour options than we even have.

    Quote Originally Posted by Remus View Post
    The only difference they made was add butt spikes to my armor and made the colour ugly...
    From what i see Bard get's one of these things added to the chest but well least it has a better colour... One tiny thing added to the gear and now it can't be dyeable, it's just lazy.
    (5)
    Last edited by Lone-wolfe-02; 10-25-2016 at 06:06 AM.

  3. #23
    Quote Originally Posted by Naunet View Post
    Pretty sure I knew that already. Please tell me how all other MMOs manage this basic thing without sacrificing new armor models.
    because this isn't all other MMOs. PS3 limitations and w/e.
    (0)

  4. #24
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    It's so they can add a recipe to make the Savage version dyeable next patch, in place of something actually new that wasn't lopped off to be added later.

    It's also so that people who like the normal mode default colour highlights (the white trimming for example on the caster coat) and/or the simpler design without the accessory bits, can get annoyed when they inevitably add said recipe for the savage variant and leave the normal with no recipe - and thus - no dyeable version.
    (1)

  5. #25
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I don't want it dyable .
    (0)

  6. #26
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    snip
    So basically... SE devs probably designed their dye system in a convoluted, inefficient, and generally not good manner. xD
    (3)

  7. #27
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Luxpheras View Post
    We received a lot of feedback from players globally who said that they'd prefer the gear design between Normal and Savage to be noticeably different, or to have some slight adjustments to differentiate the two, or to do something to help motivate players to approach Savage content.
    I still have no idea how "We made it look different!" is a good enough excuse for not being dyeable. The gear doesn't look that different, it's more like you designed the Alexandrian pieces, then snipped some stuff off of it and called it Prototype. This is way easier on you guys than having one set of armor that is non dyeable vs dyeable.
    (4)

  8. #28
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Luxpheras View Post
    However, after introducing the new Alexandrian gear, we received lots of feedback asking to make them dyeable as well. During the "Please Look Forward to It!" panel at the Fan Festival 2016 in Las Vegas, Yoshida mentioned that the dev. team will look to see if this would be possible to make the gear from Alexander: The Creator (Savage) dyeable.
    Since they are different, make the Prototype version also dyable while you guys are at it!
    (5)

  9. #29
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Naunet View Post
    This makes NO sense. You have the ability to make gear dyeable. How does making unique armor models preclude making a piece of gear dyeable??

    In any MMO worth its salt, ALL gear is dyeable by default. Why is such a simple thing so difficult for your devs? I honestly don't understand it. We should not have to choose between "new armor models" and "dyeable gear". Those are BOTH things we should have. Your dev team should be knowledgeable enough to do so.
    It's not about knowledge, it's about development time.

    It's not a difficult concept (or shouldn't be, but apparently I'm wrong...) that completing things takes time, and projects budget for a certain amount of time for each aspect to get things done.

    And honestly, I'd trust the team actually budgeting that time and working on said project when it comes to what they can and can't get done over whiny forum goers who cry over something they can't control, and whose best comeback is that "MMOs worth their salt do it" while ignoring that those that do have extensive dye systems typically compromised in other areas with said gear (or other areas of the game) to make the "everything dyeable" happen...but then again, that wouldn't fit into their idea that the devs here are stupid or incompetent for not doing what they wanted, now would it?
    (8)
    Last edited by Berethos; 10-25-2016 at 08:08 AM.

  10. #30
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Berethos View Post
    those that do have extensive dye systems typically compromised in other areas with said gear (or other areas of the game) to make the "everything dyeable" happen...but then again, that wouldn't fit into their idea that the devs here are stupid or incompetent for not doing what they wanted, now would it?
    Show me evidence that MMOs who let you dye all gear have somehow "compromised" in other areas with the gear or the game.
    (2)

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