The simulator algorythm is not working properly with Ingenuity II. So in the game your buffed Careful Synthesis II will be stronger than on the simulator, completing the craft.
The simulator algorythm is not working properly with Ingenuity II. So in the game your buffed Careful Synthesis II will be stronger than on the simulator, completing the craft.

i am terrible at making these macros work. i don't have the money to keep failing on these. if i have those requirements should i be making 4 star 100% HQ?
I'm curious about that rotation that Saber posted from the progress standpoint, I'm just wondering why the 2 PbPs + 3 CSIIs when (at my craftsmanship stats anyway), 1 PbP + 4 CSIIs after Ing2 also completes the craft. Perhaps I might just be at a breakpoint where an extra CSII does the job of the extra PbP, but I'm wondering if there's any reason to use PbP instead when it's an extra 15cp.

Are you sure that's for four star crafting? I'm looking at the math and according to my sheet you get 650 progress for Muscle memory, and 435 for your first PbP. This leaves 883 remaining progress. Divided by four that is ~221 that would be needed for each CarefulSynth. According to the breakpoints we have seen you would need something like 1135+ craftsmanship in order to do this.I'm curious about that rotation that Saber posted from the progress standpoint, I'm just wondering why the 2 PbPs + 3 CSIIs when (at my craftsmanship stats anyway), 1 PbP + 4 CSIIs after Ing2 also completes the craft. Perhaps I might just be at a breakpoint where an extra CSII does the job of the extra PbP, but I'm wondering if there's any reason to use PbP instead when it's an extra 15cp.
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll
Oh you're right, there's indeed 884 progress remaining and I won't hit it with 4 CSIIs (204 under Ing2 at 1056 craftsmanship). Yeah I'm not sure how I got the impression it would complete, I must've been sleepy or something, looks like 2 PbP is the way to go.

You're good I had that impression at first myself till I tried it twice. I was sleepy two hence having to do it two times to convince myself I didn't make a mistake.
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll


I'm not sure why everyone is using Baked Onion Soup, the extra craftsmanship doesn't seem to make much difference. I prefer Seafood Stew. I like the Max CP option in the OP but with 996 Craft, 930+31 Control, and 430+50 CP. I put an Innovation between the last two Touches, and therefore only have enough CP for one Hasty->Precise conversion, unless I get a ToT.

If the extra 28 craftsmanship saves you a touch by hitting a craftsmanship breakpoint it's usually worthwhile!I'm not sure why everyone is using Baked Onion Soup, the extra craftsmanship doesn't seem to make much difference. I prefer Seafood Stew. I like the Max CP option in the OP but with 996 Craft, 930+31 Control, and 430+50 CP. I put an Innovation between the last two Touches, and therefore only have enough CP for one Hasty->Precise conversion, unless I get a ToT.

I use Baked onion soup for three reasons:I'm not sure why everyone is using Baked Onion Soup, the extra craftsmanship doesn't seem to make much difference. I prefer Seafood Stew. I like the Max CP option in the OP but with 996 Craft, 930+31 Control, and 430+50 CP. I put an Innovation between the last two Touches, and therefore only have enough CP for one Hasty->Precise conversion, unless I get a ToT.
1) because quite a few people I work with need the extra craftmanship for core rotations, so building my guides listing it works out easier for me.
2) As mentioned it often is enough to trigger the next crafting breakpoint. In my case the extra 28 craftsmanship allows me to use a Muscle Memory macro without extra crazy melds.
3) Its stupid cheap to make. Which also lets me give it out to FC members whenever needed.
You are accurate as always Silverbane though, Seafood stew is better if you do NOT need the craftsmanship.
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll
This is what I've been using to craft 4 star food and intermediate mats. It requires 475 cp, but the craft requirement is low (I can do it at 1005 with no craftmanship from food, and I'm sure you can cut off a little more - although not certain how much since the sim doesn't like ingen II). It allows for full stacks even with a hasty miss, and it's pretty fast. It can also be used on any class without missing any cross class skills.
Code:/ac "Muscle Memory" <me> <wait.3> /ac "Comfort Zone" <me> <wait.2> /ac "Inner Quiet" <me> <wait.2> /ac "Ingenuity II" <me> <wait.2> /ac "Steady Hand II" <me> <wait.2> /ac "Piece by Piece" <me> <wait.3> /ac "Rapid Synthesis" <me> <wait.3> /ac "Rapid Synthesis" <me> <wait.3> /ac "Hasty Touch" <me> <wait.3> /ac "Hasty Touch" <me> <wait.3> /ac "Master's Mend II" <me> <wait.3> /ac "Steady Hand II" <me> <wait.2> /ac "Comfort Zone" <me> <wait.2> /ac "Waste Not II" <me> <wait.2> /ac "Hasty Touch" <me> <wait.3>If you want to use it as a macro (I do), you just have to check whether both rapids hit after the first step - if not, reclaim and go again. The chance that a rapid fails AND reclaim fails is absurdly small, like 3% if my math is correct.Code:/ac "Hasty Touch" <me> <wait.3> /ac "Hasty Touch" <me> <wait.3> /ac "Steady Hand II" <me> <wait.2> /ac "Hasty Touch" <me> <wait.3> /ac "Hasty Touch" <me> <wait.3> /ac "Hasty Touch" <me> <wait.3> /ac "Hasty Touch" <me> <wait.3> /ac "Hasty Touch" <me> <wait.3> /ac "Steady Hand II" <me> <wait.2> /ac "Innovation" <me> <wait.2> /ac "Hasty Touch" <me> <wait.3> /ac "Great Strides" <me> <wait.2> /ac "Byregot's Blessing" <me> <wait.3> /ac "Careful Synthesis II" <me>
If you like the Byregot's Brow check, you can easily insert it after the Great Strides (and move Innovation to the slot after that) while still being only two steps.
To sum it all up, it works pretty well when I'm making food or intermediate mats, even from all nq mats. I wouldn't use it on a final product (you'd have to drop a cross class for ToT on some classes, not to mention the lack of spots you could even feasibly use it, and it doesn't allow for any Precise Touches unless you hit a ToT or forego innovation), but it's a nice time saver for the other stuff.
Last edited by slak; 10-07-2016 at 06:18 AM.
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