Quote Originally Posted by Caimie_Tsukino View Post
I agree with you that Innovation is very, very strong... But I just cannot fit it anywhere in my 2-part macro above. CP cost is an issue.

As for the 3-part macro above, Innovation still cannot be fitted in there because of the limitation of SH II steps.

I think Innovative Touch is a great skill for gambling when someone is manual crafting, and having too many hasty failure. Then it's a good way to "come back".
The Innv touch is for the OP macro that includes MuMe; like someone already said doing the flawless syn route is extremely long......and only perk is a guaranteed Basic touch :P--that's not worth 18 more steps PER SYNTH