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Hybrid-Darstellung

  1. #1
    Player
    Avatar von Fateborn
    Registriert seit
    Sep 2015
    Ort
    Containment Bay PT666
    Beiträge
    5
    Character
    Arulle Mephisto
    World
    Diabolos
    Main Class
    Dunkelritter Lv 60

    Suggestions change DRK a bit

    >A bit I said.
    >A bit he said.
    DRK Changelog

    Dark Arts removed.
    Blood Weapon available to Grit
    Dark Dance and Dark Mind no longer require Darkside
    Darkside mana consumption per second tripled while activated.

    Darkside now enhances some abilities while activated.
    Includes: Power Slash, Souleater, Carve and Spit, Abyssal Drain, Dark Passenger, Dark Dance, Dark Mind
    New enhancement: Scourge - Increase damage taken by 10%, Delirium - Inflict Silence for 5s.
    Enhancement shift: Power Slash - Increased Enmity removed for +100 Potency for a total of 400 combo potency

    Skill shift
    : Dark Dance - When Parrying, counterattacks the parried damages.
    Buff: Salted Earth - Inflicts Heavy on foes inside.


    Thought?
    (0)
    Geändert von Fateborn (01.10.16 um 06:26 Uhr)

  2. #2
    Player Avatar von MagiusNecros
    Registriert seit
    Nov 2015
    Beiträge
    3.205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blaumagier Lv 80
    I don't think it'll ever happen I'm afraid. Especially since they want DA to be DRK's gimmick.
    (0)

  3. #3
    Player
    Avatar von ZhaneX
    Registriert seit
    Sep 2013
    Ort
    Ul'Dah
    Beiträge
    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturg Lv 80
    Sounds boring.
    (5)

  4. #4
    Player
    Avatar von ADVSS
    Registriert seit
    Mar 2016
    Beiträge
    2.397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dunkelritter Lv 80
    no DA? how does cns work after this fix? im cool with abysall drain always giving hp back though. My other thoughts is that drk dps would skyrocket due to everything being da-boosted without the 30% mp used, With bw usable in grit, with bp avvessible youd probably never run oomp. but offtanking? maybe.
    (1)

  5. #5
    Player
    Avatar von Kiteless
    Registriert seit
    Aug 2013
    Beiträge
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Revolverklinge Lv 89
    For all the problems with its design that DRK has, Dark Arts really isn't one of them.

    What I would kill for, however, is Salted Earth being a PBAoE. Having to actually place it is an infuriating and sloppy process, especially since you'll almost always end up just dropping it in front of you in the first place.
    (2)

  6. #6
    Player
    Avatar von whiteblade89
    Registriert seit
    Jun 2015
    Beiträge
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Zitat Zitat von Kiteless Beitrag anzeigen
    For all the problems with its design that DRK has, Dark Arts really isn't one of them.

    What I would kill for, however, is Salted Earth being a PBAoE. Having to actually place it is an infuriating and sloppy process, especially since you'll almost always end up just dropping it in front of you in the first place.
    There is macro you can make to where it puts it down right on the mob you're currently targeting. I'm at work so I don't have it on me, but you can Google it. That's where I found the one I use.

    On topic, DA is fine imo, but I wouldn't mind Dark Mind being a flat 30% buff instead of wasting a DA on it. Delirium I think could use a tweak. The silence is a good idea, but I'd almost prefer it to be a DoT.
    (0)
    Geändert von whiteblade89 (05.10.16 um 07:55 Uhr)

  7. #7
    Player
    Avatar von Sarynth
    Registriert seit
    Sep 2013
    Beiträge
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Beschwörer Lv 90
    Just want to say that while yes salted earth can be macroed, not all enemies are valid targets. (Ie. The knight/dps check in thordan ex that doesn't move causes an error with the macro).
    (0)

  8. #8
    Player
    Avatar von SyzzleSpark
    Registriert seit
    May 2016
    Beiträge
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Beschwörer Lv 66
    Zitat Zitat von Fateborn Beitrag anzeigen

    Dark Arts removed.
    Why? Dark Arts is part of what gives the job its pacing, all the MP costs and returns are designed around it. Every Dark Arts ability has an occasion where you would or would not want to DA it.
    -Souleater: While leveling, alternating between DA and non-DA Souleater is your best MP-to-DPS efficient rotation once aggro has been established before getting Delirium.
    -Dark Dance: DA on trash w/o Blood Price, non-DA on bosses.
    -Dark Mind: DA during progression, non-DA to save MP once attacks are survivable without it.
    -Dark Passenger: see Dark Dance
    -Carve and Spit: DA on single target, non-DA during AoE.

    Zitat Zitat von Fateborn Beitrag anzeigen
    Blood Weapon available to Grit
    If people take the time to understand DRK's design instead of mindlessly parroting back Xeno's mogtalk soundbites, its clear that Blood Weapon is our OT stance in cooldown form. Allowing it in Grit is akin to allowing Deliverance and Defiance, or SwO/ShO to be used simultaneously.

    Zitat Zitat von Fateborn Beitrag anzeigen
    Dark Dance and Dark Mind no longer require Darkside
    This along with other changes you have both reduces the penalty and skill ceiling for DRK's playing poorly and encourages enabling/disabling Darkside which should be on 100% of the time that you are in combat.

    Zitat Zitat von Fateborn Beitrag anzeigen
    Darkside mana consumption per second tripled while activated.
    Terrible design choice IMO, although I see that you're trying to balance this around not having DA anymore. It just makes the job easy and boring.

    Zitat Zitat von Fateborn Beitrag anzeigen
    Darkside now enhances some abilities while activated.
    Includes: Power Slash, Souleater, Carve and Spit, Abyssal Drain, Dark Passenger, Dark Dance, Dark Mind
    This again implies toggling Darkside off and on when it should be on pretty much all the time.

    Zitat Zitat von Fateborn Beitrag anzeigen
    New enhancement: Scourge - Increase damage taken by 10%, Delirium - Inflict Silence for 5s.
    @Scourge - RIP any tank comp without a DRK w/ a 100% uptime Trick Attack.
    @Delirium - DRK does not need a Silence. Its very difficult to have a party comp that doesn't have at least one silence.

    Zitat Zitat von Fateborn Beitrag anzeigen
    Enhancement shift: Power Slash - Increased Enmity removed for +100 Potency for a total of 400 combo potency
    All this does is make the decision between Delirium and Power Slash harder, when it doesn't need to be. Its also still 100% inferior to DA Souleater.

    Zitat Zitat von Fateborn Beitrag anzeigen
    Skill shift: Dark Dance - When Parrying, counterattacks the parried damages.
    Needless, and a huge boost to DRK MT DPS, further locking us into MTing.

    Zitat Zitat von Fateborn Beitrag anzeigen
    Buff: Salted Earth - Inflicts Heavy on foes inside.
    There's a reason they don't give tanks PvE heavy effects, because it screws with positioning. So "no" to this.
    (2)

  9. #9
    Player
    Avatar von Kiteless
    Registriert seit
    Aug 2013
    Beiträge
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Revolverklinge Lv 89
    Zitat Zitat von SyzzleSpark Beitrag anzeigen
    If people take the time to understand DRK's design instead of mindlessly parroting back Xeno's mogtalk soundbites, its clear that Blood Weapon is our OT stance in cooldown form. Allowing it in Grit is akin to allowing Deliverance and Defiance, or SwO/ShO to be used simultaneously.
    I wouldn't mind seeing Blood Weapon gain an alternative function while using Grit. I don't like the idea of having dead skills on my bar (it works for WAR since its stances both come with analogous skills that can be easily macro'd to switch, but DRK just ends up with dead space), and I've no doubt that there's room to do something with it.

    Additionally, I'd like to see Grit and the PLD stances come off the GCD. Stance-dancing is a pretty fun mechanic with WAR, and while the other tanks can do it decently, tying the stances to the GCD ends up really hurting the sense of pacing in a fight. It just doesn't feel right.
    (2)

  10. #10
    Player
    Avatar von MoarLegion
    Registriert seit
    Apr 2012
    Ort
    Bastok
    Beiträge
    117
    Character
    Alindalia Finrandi
    World
    Excalibur
    Main Class
    Waldläufer Lv 60
    Zitat Zitat von Kiteless Beitrag anzeigen
    I wouldn't mind seeing Blood Weapon gain an alternative function while using Grit. I don't like the idea of having dead skills on my bar (it works for WAR since its stances both come with analogous skills that can be easily macro'd to switch, but DRK just ends up with dead space), and I've no doubt that there's room to do something with it.
    I think Blood Weapon should be our Bloodbath while in Grit. DRK could use a steroid buff in Tank Stance and I think Blood weapon having the haste and HP drain would fill that role, and make DRK more interesting to play in general.
    (0)
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