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Thread: Ideas for FFXIV

  1. #1
    Player
    Roxy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    51
    Character
    Nin Tendo
    World
    Excalibur
    Main Class
    Goldsmith Lv 60

    Ideas for FFXIV

    Hello Everyone. just want to make it simple post

    (Parties) - Need seek / search system better like FFXI



    (Fatigue) - Remove it



    (Npc/repair) - add for each camp so we can sell/repair while lvling



    (Behest) - SP dropped with 15 players they all need to do behest and a limit for behest not fun i dont know but let more Parties can join the behest and each Partie have diffrent mission to do.



    (Mounts) - we need that



    (Claim system )- i dont like that claim 1 by 1 specialy when you AOE and hit the yellow target you will lose sp gain when u kill it with Low hp . we dont enjoy the Area of effect with the claiming system make it like FFXI any mob i attack its claimed to me so mages and melees enjoy with the Area of efect abilites alos tank can do AOE tanking to gain hate from all.

    thx for reading.
    (0)

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    My thoughts:

    Behests and leves need to be doable way more often. Adjust the bonus SP to account for being able to do more of these, but these would provide some very fun alternatives to straight up grinding.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Dr. Light's Laboratory
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    140
    I will chime in on Behest too.

    -If you're in a party already you cannot join.
    -Once you join you're automatically put into a party.

    This will eliminate the problems I see.
    (0)

  4. #4
    Player
    Coombah's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    I think Behest and leves times should be adjusted and they should take the nerf off of behest and leave it like it was before the messed it up!
    (0)

  5. #5
    Player

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    Mar 2011
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    Dr. Light's Laboratory
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    Quote Originally Posted by Coombah View Post
    I think Behest and leves times should be adjusted and they should take the nerf off of behest and leave it like it was before the messed it up!
    Adjusted how? What nerf? How were they before? Details wouldn't hurt lol...
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
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    Quote Originally Posted by Mega View Post
    I will chime in on Behest too.

    -If you're in a party already you cannot join.
    -Once you join you're automatically put into a party.

    This will eliminate the problems I see.
    I like that idea.
    Also, as it's already been said, they time for doing new leves shuould be shorter.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Gridania
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    3
    Things to fix, huh? I have a topic... Anima. I understand the concept of gaining it back over time. Really, I do. However, now that I have progressed my crafting abilities to the point that my syntheses require "Guild Facility access," I find myself running from town to town to complete my works. Combine this with the cost of travelling around to complete levequests, and my anima runs out rather quickly.

    My proposals are as such: 1) reduce the cost of all destinations, and/or 2) increase the rate of anima replenishment. I am not sure both measures are necessary, but some form of improvement might be nice.
    (0)

  8. #8
    Player
    Roxy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    51
    Character
    Nin Tendo
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Jannus View Post
    Things to fix, huh? I have a topic... Anima. I understand the concept of gaining it back over time. Really, I do. However, now that I have progressed my crafting abilities to the point that my syntheses require "Guild Facility access," I find myself running from town to town to complete my works. Combine this with the cost of travelling around to complete levequests, and my anima runs out rather quickly.

    My proposals are as such: 1) reduce the cost of all destinations, and/or 2) increase the rate of anima replenishment. I am not sure both measures are necessary, but some form of improvement might be nice.
    you realy need a chocobo it will solve your problem
    (0)