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  1. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    That sounds interesting. It would probably need to redo a lot of what's happening in this kit, but I like the concept overall.

    I'm thinking for XIV it would need to be a DPS debuff on yourself that provided healing to all nearby party members of yourself every time you land a hit. This would mean upping the DPS potencies a little to compensate for lost damage so that DNC wouldn't be behind the other healers in DPS getting a power boost after cleric stance. But I imagine good DNCs would be DPSing more often because of that heal, so not enough of a boost to make the damage after the debuff on par with other healers. It should be a little less to compensate for the consistency. This also bodes the question, will DNC need cleric stance to do damage? Maybe all their healing and damage should spin off of dexterity instead of mind and intelligence? That way they can focus on Drain and Aspir Samba?

    *Made some significant changes to work with the Drain Samba and Aspir Samba stances, which I think give DNC a much stronger identity than it had with my original design. I lowered damage potencies across the board for an important reason, though. I made DNC build off Dexterity instead of Mind and Intelligence for damage, meaning they have full cure potency and damage at the same time instead of needing cleric stance AND their auto attacks will also be respectable. There's no reason players can't play outside of Drain Samba and Aspir Samba, meaning they don't have the damage penalty when outside of their stances. DNC shouldn't be a DPS class that can heal, otherwise it would decimate the other healers, so I wanted to make sure their numbers would be safe.*
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    Last edited by ty_taurus; 10-01-2016 at 04:46 AM.

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