Hello,

I think that everybody should agree that for experienced players dungeons introduced in every patch are non challenging and easy even at release.

I would love to have similiar feature like for example WoW or Diablo has, which can increase DMG output and HP of mobs and bosses by selected difficulty.

+1 difficulty level = +10%dmg/+10%hp of mobs/bosses. You can increase difficulty by how many levels you want (like for example greater rifts in D3 or mythic+ in wow).

As reward it should be probably in game table with players with highest level completed and achievement.

Lets make dungeons which are already implemented in game challenging again by adding completly optional challenge future with adjustable difficulty levels.
Easy to implement with just simply modifiers of already included in game content.

Game is lacking pve challenges. Apart from 6(2 ex primals + 4 savage ) bosses every 6 months. There is no pve challenges in game at all.

Lets add something for players who wants to improve themselfs and like to compare themselfs with others.

Make this happend!

Thank you