they removed ammo so we don't have to worry about arrows and bullets.
they removed ammo so we don't have to worry about arrows and bullets.
First let us see the coming of new mage class, then let come the melee class that will come along. Then we all can assume wich class and job should get the gunblade.
Passing by this, rdm, sam, blu, gla, pld, war, nin, "thf" they all use "swords" type weapons. And the other class still used daggers has main attack, So what we are locking is a class/job that is an hybrid. That can use a sword has main attack and use bullets has damage dealer trigger.
Assuming that, Yoshi's need to creat a new job with triggering conditions for the use of the gun in the blade while attacking! So the issue is not wich job will get a gunblade, the issue standing here, is what new class/job can be made to meet the conditions of the use of a gunblade!
I also would like to see the coming of the a few mage jobs, RDM and BLU, along with the melee jobs, THF and NIN.
Start the petition.
Last edited by DardGhalawad; 01-27-2013 at 08:49 AM. Reason: misstypes



class would definitely be Musketeer.
and the guild is already existing.
when talking about the design of the gunblade the focus could still be the gun so it makes sense to use the gunblade for the advanced job of the Musketeer.
like the Velvet Nightmare in FFVII Advent children as example:
okay class would be Musketeer.
but how to call the job?
Corsair? Gunner? Gunblader?
Make suggestions! =)
----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----



I think it would be appropriate if its class/job was named something relating to the Garleans. Magitech Knight, Soldier, Legionaire, Judge.class would definitely be Musketeer.
and the guild is already existing.
when talking about the design of the gunblade the focus could still be the gun so it makes sense to use the gunblade for the advanced job of the Musketeer.
like the Velvet Nightmare in FFVII Advent children as example:
okay class would be Musketeer.
but how to call the job?
Corsair? Gunner? Gunblader?
Make suggestions! =)

I dont think Gunblade should have anything to do with musketeer. Its a sword first and gun second. It actually has nothing to do with shooting, IMO. Well if you take Lightning's gunblade yes you could say musketeer. But that thing is a high tek blade able to transform into guns lol. If we take VIII Gunblade as an example, a Gunblade user is a sword user.class would definitely be Musketeer.
and the guild is already existing.
when talking about the design of the gunblade the focus could still be the gun so it makes sense to use the gunblade for the advanced job of the Musketeer.
like the Velvet Nightmare in FFVII Advent children as example:
okay class would be Musketeer.
but how to call the job?
Corsair? Gunner? Gunblader?
Make suggestions! =)
The gun is used at the impact of the sword from close range to to inflict various effect like explosions for example.
The attack could be a mix of slashing and blunt or piercing like that.
I think a Gunblade should have its own class. The Hyperion.



In the end it's of course the business of the Devs how they balance and design it.
Taking the Musketeer as a basis was just an idea, i can imagine a new class as well, sure.
Let's just admit that the gunblade has its fanbase and several people would be glad to be able to level and play a class/job with it as main weapon.
Dear Mods, could you forward this question to the Devs please?
Just how the chances are, that we will see a gunblade class/job in the game sooner or later?
----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----


How about they make an original class for XIV that uses the gunblade <.<





Driving me crazy.. (^_^) Why a whole class dedicated to a gunblade?
Not only are there many types of gun weapons, there is already a class for gun weapons and a class for sword weapons.
If anything a -job- that -can- use gunblades but can also use guns and blades would make sense. Like a soldier job or a some pirate job lol
A class dedicated to gunblades just sounds like a way to further confuse the class sytem and make it look like a forced system. Classes need to be simple base items, swords, polearms, books, staffs, ect ect.
So gld + msk = soldier or something - that may use guns and swords and by that result a gunsword. In this system you still have the problem that there are -other- types of gun weapons like a gun lance. So either you make a job for every gun weapon, or you make one job with multiple gun weapon abilities, or you just only make one type of gun weapon available and never let players use the other types. All are disappointing imo.
To avoid this - make gun weapons go to the class the weapon most resembles, like the FF7 advent children gun looks more like a gun then a melee weapon so give it to the gun class / job, the gun sword is more sword then gun so give it to gld, the gun spear is more spear then gun so give it to the lancer. Add some special ability to the weapons.
I think there could a cool system made with passive unlocks cross -jobs- from jobs and classes. Since jobs are an "idea" and classes are a "weapon" I think you could easily say that if you learned a weapon style in a class through some kind of unlock you could use it in your job. Gun class + sword class = gunblade technique unlocked, you can use it on your blue mage or on your red mage, paladin, ect. (Also you could still make a job that uses both guns and swords naturally, and because of this a gunsword would be a great weapon choice streamlining the job (but not required)- however other jobs can also use it too through the passive unlock system I talked about - so a dragoon with a gun lance can work.. imagine impaling a monster and firing into his mouth at the same time.. lol)
In order to ensure items work cross job, as many have suggested I think SE should re-examine their stat system so that every stat is useful.
Short example (up to anyones suggestions, but move to a different thread if you want to talk about it.. lol)
Mage:
STR: Magic Cap Potency (max damage), Offensive Magic duration
DEX: Magic Accuracy
VIT: Magic interruption, HP
INT: Magic Potency (helps control average damage), Casting Speed
MND: Magic points, Defensive Magic duration
(Again just an example, trying to make each stat useful therefore a sword with high STR and DEX could be good for a mage, that is if your "job" mage has used one of its passive slots to equip swords)
Last edited by Shougun; 01-29-2013 at 04:06 AM.


How about Ather knight or w/e you spell it in this game.
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