Page 1 of 2 1 2 LastLast
Results 1 to 10 of 36

Hybrid View

  1. #1
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Alos View Post
    I'm going to explain some of the problems that occur because of the latency or the PING so high that European players are playing.First of all I want to clarify that it is not problem of my connection and obviously I'm not the only player that happens, if it happens to all players from Europe.I Have 50Mbps and anyone who knows about networking speed knows that the real problem is the distance and malfunctioning of SE servers.

    1 - When using skills like Ferocity II, Ragin Strike II, + WeaponSkill, it took one second longer to launch the weaponskill for every buff we've used before because of the animation and the answer so late in the skill.


    2 - Any mob that makes respawn in front of an European player is displayed between one and three seconds later than when it appeared really, that does imposble to claim it if a Japanese or American party also wants to claim, making it impossible to enjoy the game and that happens killing NM's, Key-Mobs etc.


    3 - On this point has already opened a post that i think is maybe useless. Now same problems in instances like Ifrit are obvious and often dodge a "rash" or "hellfire" is like Russian roulette sometimes you are in or you're out, don't know if you used the skill at time or off time or if you went out of an eruption until you see if your health points go down. This makes it impossible to dive into the game and removes any motivation to raid because your efforts are not rewarded unless you've been lucky many times. That problem is not solved by sending latency trace and then make a raid simulation of emulating the latency, that is not a real solution or optimal.

    4 - Future problems. FFXIV team wants to introduce the PVP system, it can be a circus if you really do not correct the problem of latency, as it will be impossible to play PVP with full equality of conditions among people from East or West, it is ridiculous to think that you want to cast a skill and no matter how fast you do that there will always be someone faster than you even if your reaction was slower than yours, it makes the effort or the ability of the player does not really count in PVP, but yes how close you play from SE servers.


    Those are the four points that I can highlight and which might warrant even more but I wanted to realize as much as possible.
    This would solve besieging servers in Europe and the United States, like many other MMOs have, and so the abusive solve a PING we have, because if we play ,the Europeans want and pay for a good service, that is what we want, and not a nefarious service, I do not care to fight against thirty primals if it is painful to play against them, or put fifty strongholds if i go with seven other people in party and there are three players playing closer to SE servers and will always MOB claimer before until they tire and the rest of us keep on looking.


    SE really please if you want to market a game outside of Japan do equally playable for those of us close to your servers as if we are in Europe.
    I really hope that servers are placed as if that's not the player's experience will be dire and no matter how great content getting into the game because it will be impossible to really enjoy the world of Eorzea.

    Thanks a lot for read.
    The acceptable ping for a MMO client to a server is about 0.1 sec, which we can get to Japan easily, the problem is SE's servers run slow and thier internal network doesnt seem efficiant the 2.0 servers will fix the problem even if they are in Japan.
    (2)

  2. #2
    Player

    Join Date
    Nov 2011
    Posts
    25
    Quote Originally Posted by Delsus View Post
    The acceptable ping for a MMO client to a server is about 0.1 sec, which we can get to Japan easily
    How? As a EU player I never had below 0.4 delay in FFXI and with my EU ls we rarely got claims at HNM camps before SE introduced the claim "wall".
    Highly doubt any JP or NA players can understand this unless they travel here and try it for themself.
    (1)

  3. #3
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by rickalk View Post
    How? As a EU player I never had below 0.4 delay in FFXI and with my EU ls we rarely got claims at HNM camps before SE introduced the claim "wall".
    Highly doubt any JP or NA players can understand this unless they travel here and try it for themself.
    He is speaking in general, not in the case of FFXI/FFXIV. Step back for a second and then reread the post you responded to.
    Whether his claims are true or not is one thing though, but he wasn't speaking in the case of either Square game so those experiences are moot.
    (1)

  4. #4
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by rickalk View Post
    How? As a EU player I never had below 0.4 delay in FFXI and with my EU ls we rarely got claims at HNM camps before SE introduced the claim "wall".
    Highly doubt any JP or NA players can understand this unless they travel here and try it for themself.
    FFXI has been using old servers and networking equipment compared to what we should be running 14 on, for us in the EU then I would agree 0.1 sec ping probably is a little fast but it shouldnt be much more, maybe 0.2 or 0.3, because the internet is getting faster, just because you got a 0.4 sec ping on FFXI doesnt mean much these days because of the rapidly evolving technology.

    New protocols and faster networking and harware are being released all the time so because FFXI, probably now using 2-3 year old gear will have a slower ping than FFXIV when we get the half decent servers.
    (1)

  5. #5
    Player

    Join Date
    Nov 2011
    Posts
    25
    Quote Originally Posted by Delsus View Post
    FFXI has been using old servers and networking equipment compared to what we should be running 14 on, for us in the EU then I would agree 0.1 sec ping probably is a little fast but it shouldnt be much more, maybe 0.2 or 0.3, because the internet is getting faster, just because you got a 0.4 sec ping on FFXI doesnt mean much these days because of the rapidly evolving technology.

    New protocols and faster networking and harware are being released all the time so because FFXI, probably now using 2-3 year old gear will have a slower ping than FFXIV when we get the half decent servers.
    That sounds like a pretty big assumption to me. While I agree the FFXI servers probably run on older hardware it doesn't mean the network equipment is of worse quality. Quite the opposite actually, most if not all big companies update their network equipment regulary.

    As you said, SE are working on a new server infrastructure which hopefully will solve most delay problems. However, EU players will always be at the bottom of the food chain if we're all connecting to the same japanese server. I believe that was the point the OP tried to make.
    (1)

  6. #6
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by rickalk View Post
    That sounds like a pretty big assumption to me. While I agree the FFXI servers probably run on older hardware it doesn't mean the network equipment is of worse quality. Quite the opposite actually, most if not all big companies update their network equipment regulary.

    As you said, SE are working on a new server infrastructure which hopefully will solve most delay problems. However, EU players will always be at the bottom of the food chain if we're all connecting to the same japanese server. I believe that was the point the OP tried to make.
    It should only be about 0.1 secs, the only other way they can stop that is regional servers which I am hugely against, I want the sevrers to be populated all day, and I have made too many friends with people around the world to agree with regional servers.
    (1)

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Delsus View Post
    The acceptable ping for a MMO client to a server is about 0.1 sec, which we can get to Japan easily, the problem is SE's servers run slow and thier internal network doesnt seem efficiant the 2.0 servers will fix the problem even if they are in Japan.
    Most people are getting 150-300 ms latency (this is just network latency) which according to what you said is not acceptable.

    http://forum.square-enix.com/ffxiv/t...-Network-Delay
    (1)
    Last edited by Jinko; 11-13-2011 at 06:20 AM.

  8. #8
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Jinko View Post
    Most people are getting 150-300 ms latency (this is just network latency) which according to what you said is not acceptable.

    http://forum.square-enix.com/ffxiv/t...-Network-Delay
    Its not acceptable for a MMO, this is why they want our feedback, so they can upgrade thier network because the problem is that wide spread there is an obvious problem at thier end and they want to see where thier bottlenecks are.

    If say for example (dear god I hope its not true) they are using a 100Mb/s ethernet network then an upgrade 1Gb/s or even a 10Gb/s will really help with latency, there are too many options they could go through so I wont go into it fully.

    The fact is that SE knows there is a latency problem on thier end which is why they are investigating.
    (0)

  9. #9
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Delsus View Post
    The acceptable ping for a MMO client to a server is about 0.1 sec, which we can get to Japan easily, the problem is SE's servers run slow and thier internal network doesnt seem efficiant the 2.0 servers will fix the problem even if they are in Japan.
    Sorry but i live in the UK and the lowest ping I get to Japan is around 0.27 to 0.33 seconds so Euorpe > Japan would not get a 100ms or below.
    (2)

  10. #10
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Fear View Post
    Sorry but i live in the UK and the lowest ping I get to Japan is around 0.27 to 0.33 seconds so Euorpe > Japan would not get a 100ms or below.
    Are they to networks that have servers that need to transmit live data, or just web servers which can cope with a lower ping?

    MMOs NEED to have a low ping or we get the problems we have in the ifrit fight, admittedly I should have used the range 0.1s to about 0.3, but 0.3 is pushing it.

    because MMOs need PC position and enemy attacks on the server and the client at almost the same time they need very low pings, whereas web servers can have higher pings because the data is static and you dont have about 1 sec to react to things, also how many pings did you send?

    Quote Originally Posted by Ilean View Post
    No way the average player this side of the world can get 100ms ping to Japan. For reference: http://forum.square-enix.com/ffxiv/t...-Network-Delay
    That is the pings people are getting TO THE ALREADY BROKEN SERVERS SE put that up because they know there is a problem and want to fix it, it bears no referance to what is acceptable or possible only what people are getting across SE's already broken network. The numbers in that post are so SE can see if the problem is widespread and fix it.

    I did a speed test to a server in Japan probably to a webserver (low ping across the network not needed) and got a 463ms ping, on my 3g connection so with a 50Mb connection and decent servers on SE's end NA can get 0.1s JP and EU can get about 0.2s to the servers that need a low ping.
    (2)
    Last edited by Delsus; 11-14-2011 at 03:44 AM.

Page 1 of 2 1 2 LastLast