
Originally Posted by
Alos
I'm going to explain some of the problems that occur because of the latency or the PING so high that European players are playing.First of all I want to clarify that it is not problem of my connection and obviously I'm not the only player that happens, if it happens to all players from Europe.I Have 50Mbps and anyone who knows about networking speed knows that the real problem is the distance and malfunctioning of SE servers.
1 - When using skills like Ferocity II, Ragin Strike II, + WeaponSkill, it took one second longer to launch the weaponskill for every buff we've used before because of the animation and the answer so late in the skill.
2 - Any mob that makes respawn in front of an European player is displayed between one and three seconds later than when it appeared really, that does imposble to claim it if a Japanese or American party also wants to claim, making it impossible to enjoy the game and that happens killing NM's, Key-Mobs etc.
3 - On this point has already opened a post that i think is maybe useless. Now same problems in instances like Ifrit are obvious and often dodge a "rash" or "hellfire" is like Russian roulette sometimes you are in or you're out, don't know if you used the skill at time or off time or if you went out of an eruption until you see if your health points go down. This makes it impossible to dive into the game and removes any motivation to raid because your efforts are not rewarded unless you've been lucky many times. That problem is not solved by sending latency trace and then make a raid simulation of emulating the latency, that is not a real solution or optimal.
4 - Future problems. FFXIV team wants to introduce the PVP system, it can be a circus if you really do not correct the problem of latency, as it will be impossible to play PVP with full equality of conditions among people from East or West, it is ridiculous to think that you want to cast a skill and no matter how fast you do that there will always be someone faster than you even if your reaction was slower than yours, it makes the effort or the ability of the player does not really count in PVP, but yes how close you play from SE servers.
Those are the four points that I can highlight and which might warrant even more but I wanted to realize as much as possible.
This would solve besieging servers in Europe and the United States, like many other MMOs have, and so the abusive solve a PING we have, because if we play ,the Europeans want and pay for a good service, that is what we want, and not a nefarious service, I do not care to fight against thirty primals if it is painful to play against them, or put fifty strongholds if i go with seven other people in party and there are three players playing closer to SE servers and will always MOB claimer before until they tire and the rest of us keep on looking.
SE really please if you want to market a game outside of Japan do equally playable for those of us close to your servers as if we are in Europe.
I really hope that servers are placed as if that's not the player's experience will be dire and no matter how great content getting into the game because it will be impossible to really enjoy the world of Eorzea.
Thanks a lot for read.