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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    13

    FFXIV Servers, are needed ?

    I'm going to explain some of the problems that occur because of the latency or the PING so high that European players are playing.First of all I want to clarify that it is not problem of my connection and obviously I'm not the only player that happens, if it happens to all players from Europe.I Have 50Mbps and anyone who knows about networking speed knows that the real problem is the distance and malfunctioning of SE servers.

    1 - When using skills like Ferocity II, Ragin Strike II, + WeaponSkill, it took one second longer to launch the weaponskill for every buff we've used before because of the animation and the answer so late in the skill.


    2 - Any mob that makes respawn in front of an European player is displayed between one and three seconds later than when it appeared really, that does imposble to claim it if a Japanese or American party also wants to claim, making it impossible to enjoy the game and that happens killing NM's, Key-Mobs etc.


    3 - On this point has already opened a post that i think is maybe useless. Now same problems in instances like Ifrit are obvious and often dodge a "rash" or "hellfire" is like Russian roulette sometimes you are in or you're out, don't know if you used the skill at time or off time or if you went out of an eruption until you see if your health points go down. This makes it impossible to dive into the game and removes any motivation to raid because your efforts are not rewarded unless you've been lucky many times. That problem is not solved by sending latency trace and then make a raid simulation of emulating the latency, that is not a real solution or optimal.

    4 - Future problems. FFXIV team wants to introduce the PVP system, it can be a circus if you really do not correct the problem of latency, as it will be impossible to play PVP with full equality of conditions among people from East or West, it is ridiculous to think that you want to cast a skill and no matter how fast you do that there will always be someone faster than you even if your reaction was slower than yours, it makes the effort or the ability of the player does not really count in PVP, but yes how close you play from SE servers.


    Those are the four points that I can highlight and which might warrant even more but I wanted to realize as much as possible.
    This would solve besieging servers in Europe and the United States, like many other MMOs have, and so the abusive solve a PING we have, because if we play ,the Europeans want and pay for a good service, that is what we want, and not a nefarious service, I do not care to fight against thirty primals if it is painful to play against them, or put fifty strongholds if i go with seven other people in party and there are three players playing closer to SE servers and will always MOB claimer before until they tire and the rest of us keep on looking.


    SE really please if you want to market a game outside of Japan do equally playable for those of us close to your servers as if we are in Europe.
    I really hope that servers are placed as if that's not the player's experience will be dire and no matter how great content getting into the game because it will be impossible to really enjoy the world of Eorzea.

    Thanks a lot for read.
    (12)
    Last edited by Alos; 11-13-2011 at 04:41 AM.

  2. #2
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Alos View Post
    I'm going to explain some of the problems that occur because of the latency or the PING so high that European players are playing.First of all I want to clarify that it is not problem of my connection and obviously I'm not the only player that happens, if it happens to all players from Europe.I Have 50Mbps and anyone who knows about networking speed knows that the real problem is the distance and malfunctioning of SE servers.

    1 - When using skills like Ferocity II, Ragin Strike II, + WeaponSkill, it took one second longer to launch the weaponskill for every buff we've used before because of the animation and the answer so late in the skill.


    2 - Any mob that makes respawn in front of an European player is displayed between one and three seconds later than when it appeared really, that does imposble to claim it if a Japanese or American party also wants to claim, making it impossible to enjoy the game and that happens killing NM's, Key-Mobs etc.


    3 - On this point has already opened a post that i think is maybe useless. Now same problems in instances like Ifrit are obvious and often dodge a "rash" or "hellfire" is like Russian roulette sometimes you are in or you're out, don't know if you used the skill at time or off time or if you went out of an eruption until you see if your health points go down. This makes it impossible to dive into the game and removes any motivation to raid because your efforts are not rewarded unless you've been lucky many times. That problem is not solved by sending latency trace and then make a raid simulation of emulating the latency, that is not a real solution or optimal.

    4 - Future problems. FFXIV team wants to introduce the PVP system, it can be a circus if you really do not correct the problem of latency, as it will be impossible to play PVP with full equality of conditions among people from East or West, it is ridiculous to think that you want to cast a skill and no matter how fast you do that there will always be someone faster than you even if your reaction was slower than yours, it makes the effort or the ability of the player does not really count in PVP, but yes how close you play from SE servers.


    Those are the four points that I can highlight and which might warrant even more but I wanted to realize as much as possible.
    This would solve besieging servers in Europe and the United States, like many other MMOs have, and so the abusive solve a PING we have, because if we play ,the Europeans want and pay for a good service, that is what we want, and not a nefarious service, I do not care to fight against thirty primals if it is painful to play against them, or put fifty strongholds if i go with seven other people in party and there are three players playing closer to SE servers and will always MOB claimer before until they tire and the rest of us keep on looking.


    SE really please if you want to market a game outside of Japan do equally playable for those of us close to your servers as if we are in Europe.
    I really hope that servers are placed as if that's not the player's experience will be dire and no matter how great content getting into the game because it will be impossible to really enjoy the world of Eorzea.

    Thanks a lot for read.
    The acceptable ping for a MMO client to a server is about 0.1 sec, which we can get to Japan easily, the problem is SE's servers run slow and thier internal network doesnt seem efficiant the 2.0 servers will fix the problem even if they are in Japan.
    (2)

  3. #3
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    XIV's servers are faulty, it's not the server location. This should be fixed or at least a lot more improved by feburary given the roadmap.

    Whenever I'm in California I've used services based in California itself that had issues with latency due to older server infrastructure.
    (3)

  4. #4
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    I understand your frustration.
    I don't play from EU but even for us, sometimes actions take 1.. up to 2 seconds to register. I know generally that doesn't sound like much but in a game like this it really brings down the experience.

    This is one of their biggest priorities it seems for the new servers. I truly wouldn't worry, just be patient :-)
    (0)

  5. #5
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Actions take up to FOUR seconds for me, the game is unplayable at times.

    If SE allows me to buy their game, register for it, and pay for it like everyone else, they should make sure I have the same gaming experience as them (or at least close to it as much as possible).

    Unfortunatly this thread is not going to stay alive for long since most players probably have a good enough ping and don't care about this.
    (2)

  6. #6
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Razzle View Post
    Actions take up to FOUR seconds for me, the game is unplayable at times.

    If SE allows me to buy their game, register for it, and pay for it like everyone else, they should make sure I have the same gaming experience as them (or at least close to it as much as possible).

    Unfortunatly this thread is not going to stay alive for long since most players probably have a good enough ping and don't care about this.
    Everyone has latency problems because the game uses a serverside interface with faulty servers. Some more than others, even in Japan it still takes a fair bit to register actions at times -- This is why just after maintenance the game runs a lot better for a little while.
    (3)

  7. #7
    Player

    Join Date
    Nov 2011
    Posts
    25
    Quote Originally Posted by Delsus View Post
    The acceptable ping for a MMO client to a server is about 0.1 sec, which we can get to Japan easily
    How? As a EU player I never had below 0.4 delay in FFXI and with my EU ls we rarely got claims at HNM camps before SE introduced the claim "wall".
    Highly doubt any JP or NA players can understand this unless they travel here and try it for themself.
    (1)

  8. #8
    Player

    Join Date
    Sep 2011
    Posts
    838
    new server is on the way, and should fix these problems. the server is going to be here before PvP comes out
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  9. #9
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by rickalk View Post
    How? As a EU player I never had below 0.4 delay in FFXI and with my EU ls we rarely got claims at HNM camps before SE introduced the claim "wall".
    Highly doubt any JP or NA players can understand this unless they travel here and try it for themself.
    He is speaking in general, not in the case of FFXI/FFXIV. Step back for a second and then reread the post you responded to.
    Whether his claims are true or not is one thing though, but he wasn't speaking in the case of either Square game so those experiences are moot.
    (1)

  10. #10
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    I don't understand why you expect the US to be different from Europe. If you're basing this solely on physical distance from Japan, they're practically the same, depending on where you are in either continent. Distance, as others have said, has little to nothing to do with it.
    (2)

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