Always. Gordias took months - most of people didnt clear - midas took like 1 month and more people cleared - fcob took like 7 days or less - most if people cleared . 47 hours to clear content = everyone will clear it ez


Actually, you just prove that the metric was never the top groups.
Alex was split into Story/Savage because the majority of people couldn't clear Coil
Midas Savage was made easier because the vast majority of people, including the majority of raid groups who actually tried savage raiding couldn't clear Gordias.
Creator was made easier again because the majority of people is still not trying Savage raiding.
I'm pretty sure you can find several people that complained about both.
Be careful what you wish for at its finest
My previous static leader was so affected that every time one people died, he made us wipe...while we were still learing Seph EX mechanics![]()
Last edited by Reynhart; 09-30-2016 at 05:33 PM.



I never thought i would ever say this but if those so called "elites" continue arguing as if they are the only one playing ffxiv i have to say it:
Somehow i wish they add the fatigue system once again to silence them all...
We worked very hard to kick that system out of FFXIV 1.x, so please stop making me regret this decision!
Last edited by Yukiko; 09-30-2016 at 05:15 AM.
Elitist don't argue about glamours mount relic , they have only 1 thing in this game while casual/social have all the things . if they make the only thing where the hardcore ppl have fun suited to the social.. The social/casual are egoist.I never thought i would ever say this but if those so called "elites" continue arguing as if they are the only one playing ffxiv i have to say it:
Somehow i wish they add the fatigue system once again to silence them all...
We worked very hard to kick that system out of FFXIV, so please stop making me regret this decision!

I'm getting really tired of the word "Hardcore" being used to describe anything. The simple fact of the matter is as follows - If SE designs raid content that (Gonna make up numbers since we don't know anything for sure yet) 20-40% of the raiding population clears in its lifespan- This is successful game design. You simply CANNOT cater to the 1-5% in a game where there are only two forms of difficulty in the tier. Now, if there was to say a "Normal", "Hard", THEN "Savage" then all is fine and well. Mid core content is there for those that want it, and the absolutely crazy stuff is there for people that want that. But until (if ever) that time comes, you absolutely must keep the MAJORITY of your raiding player base engaged and happy- instead of rage quitting, statics breaking up, and just a type of environment that breeds toxic attitudes and behaviors.
Everyone can do the same things in the game as everyone else. The only difference is that Raiders put all there time into progressing raids, while Casual / Social players prefer to do this in a more relaxed manner. Eventually this means that content of say Savage also needs to be clearable by this social casual group. This is only fair.
If all you care about is raiding create a raiding group where you hop from game to game to game figuring out and beating all raid content without any guides or assistance. There are enough MMOs with difficult content that would keep you content. If you want the ultimate challenge you won't get it from a single game.
Hardcore isn't the majority of the players of the game, it's casual-midcore. Why would they continue to cater to hardcore and see the game dwindle and die? Isn't it better to give a moderate challenge and keep the game alive?
While a vast number of players hate this sentiment just as much as they do "take a break from the game" replies, I have to agree with this. People want a challenge, but they actually think they'll get the full challenge experience by finding out as much as they can about something before actually doing it. Logically, that's one of the dumbest perspectives for anyone to have if they're going to cry about any ease of difficulty. While a select few are the exception to that rule, and unless you were the one to figure out the mechanics in a world first candidate group (not your other group members figuring it out for you), there's really no room for argument.
The sky is always falling when the best of the best perform as expected. If they manage to beat something quickly, it means the end for the game because things are too easy (even though majority of groups following will never be capable of even coming close to such completion time spent). If they fail to beat something quickly, it means the end for the game because things are overtuned, groups are hating the game, they're gating raiders by having gear expectations to complete content (LOL!), etc.
That's the point ..why every1 must be able to clear everything? Is this an inner rule? If something is too hard for u , u have a lot of things to do , people also have normal where they can see the story , the istance , the music , the boss . THE only means for the endgame to exist is that it must be something really hard.. Or it won't be and endgame content.Everyone can do the same things in the game as everyone else. The only difference is that Raiders put all there time into progressing raids, while Casual / Social players prefer to do this in a more relaxed manner. Eventually this means e that content of say Savage also needs to be clearable by this social casual group. This is only fair.
Who has ever said that "endgame" should only be beatable by 1% of the population? Isn't the entire point of the endgame to be the end of the game? Why should only hardcore be able to play the endgame?That's the point ..why every1 must be able to clear everything? Is this an inner rule? If something is too hard for u , u have a lot of things to do , people also have normal where they can see the story , the istance , the music , the boss . THE only means for the endgame to exist is that it must be something really hard.. Or it won't be and endgame content.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote





